@Jorge_SunSpirit i don't agree it's the same with ai "art" just because that's a job that is a bit more creatively expressive imo. i really don't think there's any stopping the ai currently, and it's almost assuredly used in most projects even without visible commits. does suck
@Jorge_SunSpirit sorry to bring this up on an unrelated post but you locked it when i was responding lol, i don't want to leave it off on the note that i support ai projects like that anyways my response was (1/2)
@Jorge_SunSpirit sure it's devoid of passion and human creativity, but the end result is a working mod? is it not just petty to not play it? i just don't understand
@rawrkiti@_cookiesforyou_@Chrx0x ok then keep making levels anyways, if it's not caught up right now then you have no reason to stop. ai generated levels being made shouldn't stop you regardless though
@TheStr1ker@Finger_Bottom how much do you know about roblox? what roblox games have you produced? this is not simply data and stats. one can compare it to learning about the stock market and such. sure, there's an ounce of luck. the people that succeed know how to play around it.
@fedeeeeeev@alezkar_@haoailab it's just the idea that an ai doesn't "insta lock headshots," it would learn to play naturally and above typical comp skill but not "cheating" level. just makes it harder to detect
@michal_jares@ethanmmii@gabefollower is that not exactly what the gmod fanbase wants? gmod but with better graphics, an upgraded engine to make mods on, and new tools and default things outside of hl2 assets at their disposal? i could see that being fun for people that haven't played gmod