Been quiet for a while but wanted to share something positive:
I know that times are tough and so, for a limited time;
I have made my coaching mentorship program open-access.
Anyone can now view the course, for free.
See curriculum below, link in comments.
The Codex Super-App (Full Beginners Guide)
The All Purpose Interface for AI Agents
Part 1: Codex Basics
Install Codex, Projects, Chats, Documents, Plugins, Custom Skills, Automations
Part 2: Multitasking with Codex
- iOS App Designs
- Build an iOS App
- Landing Page
- Launch Video
- Investor Deck
- Social Media Automation
TIMESTAMPS:
Part 1: Codex Basics
00:00 Intro
02:54 Downloading Codex
03:20 Overview of Codex interface
03:56 Chats, Prompting, & Built in Search
04:53 Creating Projects
07:37 Creating Spreadsheet
09:43 How Files are stored and mentioned within projects
10:42 Quick Codex Overview
12:47 Search (CMD G) and Folder Organization
14:29 Skills and Plugins
16:29 Using Calendar Plugin
18:07 Creating Automations on Codex
19:18 Learn about Plugins (Figma)
21:37 Built in Image Gen
22:37 MCP Example (Paper for Design)
24:17 Opening Chats in mini-window
25:26 Steering vs Queueing the Agent
27:35 Creating Own Skill with API's
31:34 Using YouTube Researcher Skill (That we created)
33:24 Creating Automation with your custom skill
Part 2: Multitasking (More chaotic and fun)
35:27 Part 2 Multitasking: Building iOS App, Web App, Investor Deck, Launch Video, Mobile Designs, and Automated X Posts
37:54 Creating Project
38:31 Planning my 6 Projects
40:25 Mobile Design Skill
41:47 Setting up iOS App
45:08 Implementing Desings into Mobile app
46:13 Creating a landing page that collects user info
46:45 Tally for form submission (Great for lead magnets)
49:43 Organizing and Renaming Chats for multitasking
52:12 Database for Mobile App (Supabase)
53:19 Generating app icons
54:08 Launch Video (Remotion)
59:32 Remotion Video Timeline and Seeing the Video Editor
01:05:37 Editing instructions for Remotion (Gridlines)
01:07:11 Editing Web App
01:09:46 Using CLAUDE CODE Inside Codex for Design (Terminal)
01:17:20 Forking a Chat to create investor deck
01:19:09 Using Claude 4.7 Opus for Designing Deck
01:20:22 Testing Canva Export (It's good)
01:22:33 Running Mobile App on Actual Phone (Not Simulator)
01:28:58 Finishing up All Projects (Mobile App, Landing Page Launch Video)
01:31:56 Exporting Deck and making changes in Canva
01:33:13 Deploy to Vercel using the Vercel Plugin
01:33:44 Adding Song to Remotion Video
01:35:26 Setting up x Post automations (Typefully)
01:37:57 Our App is on Testflight!
01:39:58 Final Remotion Video
01:41:04 Final Thoughts, Reflections, Summary
@bcherny@karpathy How do you manage the mental fatigue when working on so many PRs? Is the work you do similar enough that there isn’t a big mental load when switching from one context to another, are you just really trusting the agent and catching it in the review phases or something else?
@karpathy What are your thoughts on mental fatigue due to the speed at which we can now work and interate with agentic tools?
The biggest challenge I am now finding is I can be so productive that I start to mentally fatigue from all the context switching - across tasks and codebases.
I am starting 2026 unaffiliated with any Esport org/team so I am able to continue with the current individual players & coaches in my coaching community. At this time still space to include a very limited number of T1 or top T2 contenders. DM if interested. Good luck to all.
🚨OPORTUNIDAD🚨
¿Algún interesado en los roles de Assistant Coach/Analista?
Busco ex-jugadores, coaches, o alguno que quiera iniciarse como AC/Coaching en general.
• Abierto a trabajar y aprender
• Manejo de Google Sheets/Excel
• Interesado por las estadísticas
Hello, KC VCT is looking for an analyst 2026 season
- Data scientist (cool if can developp tools for the team)
- Undertstand valorant, not only data driven, can do prep and help players 1on1
- Remote job (paid position, any region)
- Be a good human <3
Come to my dm's 🫡
𝐖𝐞 𝐝𝐢𝐝𝐧’𝐭 𝐰𝐚𝐧𝐭 𝐭𝐨 𝐞𝐧𝐝 𝐨𝐮𝐫 𝐕𝐚𝐥𝐨𝐫𝐚𝐧𝐭 𝐬𝐭𝐨𝐫𝐲 𝐥𝐢𝐤𝐞 𝐭𝐡𝐢𝐬 - 𝐛𝐮𝐭 𝐰𝐞 𝐤𝐢𝐧𝐝 𝐨𝐟 𝐡𝐚𝐝 𝐭𝐨.
𝐘𝐨𝐮’𝐝 𝐛𝐞 𝐬𝐡𝐨𝐜𝐤𝐞𝐝 𝐢𝐟 𝐲𝐨𝐮 𝐤𝐧𝐞𝐰 𝐡𝐨𝐰 𝐛𝐫𝐨𝐤𝐞𝐧 𝐭𝐡𝐞 𝐬𝐲𝐬𝐭𝐞𝐦 𝐫𝐞𝐚𝐥𝐥𝐲 𝐢𝐬.
𝐇𝐞𝐫𝐞’𝐬 𝐭𝐡𝐞 𝐭𝐫𝐮𝐭𝐡 𝐧𝐨𝐛𝐨𝐝𝐲 𝐰𝐚𝐧𝐭𝐬 𝐭𝐨 𝐬𝐚𝐲 𝐨𝐮𝐭 𝐥𝐨𝐮𝐝.
𝐀𝐧𝐝 𝐝𝐨𝐧'𝐭 𝐟𝐨𝐫𝐠𝐞𝐭, 𝐣𝐮𝐝𝐠𝐞 𝐮𝐬 𝐛𝐲 𝐨𝐮𝐫 𝐚𝐜𝐭𝐢𝐨𝐧𝐬, 𝐧𝐨𝐭 𝐬𝐨𝐦𝐞 𝐞𝐝𝐠𝐲 𝐭𝐰𝐞𝐞𝐭𝐬.
We supported the scene, even as Tier 2 and Tier 3 Valorant were dragged into the ground. We never expected to be picked for the franchise. We were never mad about it. The environment in T2 was terrible, but we stayed.
Make fun of us, troll us, insult us, who cares. We care about players and orgs actually surviving in T2. We care about Valorant as an esport for everyone, not just Tier 1.
Most fans have no idea how broken the system is. It can’t work. It’s not sustainable. 𝐴𝑛𝑑 𝑙𝑎𝑡𝑒𝑟, 𝑤𝑒 𝑤𝑖𝑙𝑙 𝑟𝑒𝑣𝑒𝑎𝑙 𝑡ℎ𝑒 𝑎𝑚𝑜𝑢𝑛𝑡 𝑜𝑓 𝑚𝑜𝑛𝑒𝑦 𝑤𝑒 ‘𝑤𝑎𝑠𝑡𝑒𝑑’.
Outside of the franchise, Valorant survives because of passion - people accept minimal wages just to keep the scene alive: CEOs, editors, social media managers, players, coaches, broadcast talent… everyone.
Salaries race to the bottom. Prize money never arrives. We still haven’t received ours.
Yet we still stayed because we believed things could get better. Because we care about the game, our fans, and the community. We’ve proven that again and again.
We invested in boot camps, in mental coaching, a full coaching staff, and a whole content team around competitive Valorant. We built up a gaming facility. 𝐴𝑙𝑙 𝑤ℎ𝑖𝑙𝑒 ‘𝑜𝑛𝑙𝑦 𝑏𝑒𝑖𝑛𝑔 𝑖𝑛 𝑇2.’
We played in leagues with broken broadcasts - sometimes no broadcast at all. We didn’t receive the prize money we earned. We were blocked from signing betting sponsors (which are essential for surviving in esports if you are not in T1). We couldn't represent any of our sponsors in watch parties. Still, we built a full content team around Valorant. We signed multiple creators. We posted nonstop short- and long-form content. We built one of the most popular Valorant podcasts.
We supported a Game Changers roster from scratch to consistent top 3 placements. We always defined ourselves through performance. But even achievement couldn’t support longevity. Game Changer was a complete failure during our time. Organizations keep the GC scene running by supporting the teams, but no matter how successful they are, it's still a financial disaster. Sure, orgs can’t live off prize pools alone - but if you win it all, you expect to be able to break even.
The broadcasts for our GC games were unacceptable. Audio broken. Streams lagging. Impossible to pitch to sponsors. Prize pools were a joke - only two EU slots for global events. Riot did not care. Period. We spent another €300k doing our part to grow the Gamechanger scene. And for what? For nothing.
We did all this because we believed we were building something meaningful for fans and players.
It is still our fault. We should have left earlier. We could have saved 50% of the budget and invested in Counter-Strike. We should also have done a better job securing sponsorships and hiring a larger sales team; instead, we focused on investing in our teams. We signed the best players we could. We owed it to our fans to provide the best possible rosters.
In year two, Riot spat in the face of every T2 org by reducing the franchise partnership (for Ascension winners) from 2 years to 1 year only - a catastrophe for everyone involved. A year later, the system changes again, with new rules and new stakes. How is any organization outside of the franchise supposed to build success in a constantly changing system?
Sharing this might help others avoid making the same mistake and invest in titles, systems, and events that are worth it.
We spent 1.5Mio€ over 2 years in a broken system because we loved the esport & the community, and because we believed Riot would improve the system.
“𝐘𝐨𝐮 𝐬𝐡𝐨𝐮𝐥𝐝 𝐧𝐨𝐭 𝐡𝐚𝐯𝐞 𝐛𝐞𝐞𝐧 𝐬𝐨 𝐞𝐝𝐠𝐲 𝐚𝐧𝐝 𝐬𝐚𝐢𝐝, '𝐕𝐚𝐥𝐨𝐫𝐚𝐧𝐭 𝐰𝐚𝐬 𝐞𝐚𝐬𝐲.”
Yes. Absolutely, we should. We deserve to poke some fun at it. To be a bit edgy and cringe.
We deserve to highlight the broken scene, to ragebait, to shed some light on it, finally. If it costs us some of our image, so be it.
At least people see it. At least people talk about it. If there’s even a slight chance that it sparks change, then every post, every joke, every rant was worth it.
Peace.
In esports, poor behavior is often excused because of talent.
Yet, it’s often the most talented who most need structure and direct feedback in order to accept responsibility or act as a decent teammate.
We all know there are hierarchies in team environments. If you ask any failing roster who to replace, generally the answer is their weakest player or the one (forced role-wise into) making sacrifices for others. And often that change is a form of cope, masking the fundamental issue: protecting a talented-ego at the top of the hierarchy.
Teams where conditions discourage ego-based behaviors are most likely to reach their collective potential.
You’re better off facing the resistance from that ego led player than be held hostage because of their insecurities disguised by their talent.
LFT
After a short split IGL'ing for @6GPAcom and training with Mr. Aim Coach @etherelkgg, I feel confident and more than ready to commit to a long-term project
- Controller/Initiator/Sentinel
- Able to relocate, all regions
- IGL, can co-IGL too
Dms open
♻️ and ♥️ appreciated
Given the circumstances with KOI I'm free to explore my options for next year
Looking for Head or Assistant Coach Positions within VCT
Currently living in Berlin but I'm able to relocate worldwide
Dm me or @derrick_truong for details or for work examples o7
I guess now is a good time to say I'm LFT for the upcoming VCT season.
4 years experience working in T1.
Specialist in pre match prep, 1 on 1 player development and data analytics.
Willing to relocate and work in all regions.
Finished writing my thoughts on coaching, my mistakes, and other lessons. I hope coaches and possibly players find this helpful in some way, and maybe I'll add more to it in the future. https://t.co/JJk7E2qQjD
Everyone loves the teammate who pops off early in the season. I'd rather have the one who's better by match 3 and even sharper by match 6. That takes energy-- not just to play, but to take feedback, reflect, and actually change. Even self-reflection is feedback, and it hits HEAVY when you're already drained. So do what you need to do (rest, reset, vent to your inner circle)... whatever keeps your tank full. Consistency is great as a baseline, but adaptation helps you win in those critical moments. Peaking early is for the vibes. Evolving late is a nightmare for your opponents.
Hey. I have created and published (FOR FREE) blueprint for teams to help them improve. A lot of teams struggle with building stratbook / playbook and track simple things that help you stay organized.
Its main purpose is to track your tactics, but it has more features -