Found some time to do more shader study. This is my attempt to recreate @ashthorp fantastic work on the Assassin's Creed movie, in real time using Unity @madewithunity@AmplifyCreates
Our lab at Facebook Reality Labs Research in Pittsburgh is looking for PhD students to intern next summer! We focus on research and development of life-like avatars to enable photorealistic telepresence: https://t.co/QGay6m8E1V
Thread on color in painting part 2! How do we know how to confidently decide on colors in the infinite lighting situations that we can imagine? We’re going to dive deeper this time into how light works, and what determines the color we actually see when light reaches our eyes.
Thread on color in painting! This will be a 3-part series with everything you ever wanted to know about color. What actually is color, and how do we use it? How come it is so hard to make a painting look natural if we start in black and white and then add color after?
With some friend we "hacked" fabric to make it conductive! We develop and open-source fabrication process to easily add electrical functionalities to everyday materials #diy#opensource
More info ⤵️
I just finished the 3D printed #Covid19 faceshield design.
They will be used in the hospital starting tomorrow! This design is optimized to be printed quickly.
The files are available (soon) here: https://t.co/H2DDrjvkFV
Here are the features of this design: 1/n
Introducing MAQUETTE from Graceful Decay. MAQUETTE is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.
Coming soon to PC.
I’d love to share my VR Master’s Thesis, completed May ’19
✨Developing Embodied Familiarity with Hyperphysical Phenomena✨https://t.co/utqJkS4l6x
a culmination of VR prototypes + philosophical essays on
🌌spatial intuition with novel physics
✍️bodily ownership+representation
🚨Are you creating an @oculus experience that supports hands or thinking about it? 🤔 We got you! 🙌
The hand guide is here! 👉https://t.co/4zAwPL0NPO
Shout out to @_jasperstevens, @atsigntracey and @_Breizhel for putting this together 🙏
Fantastic work from @atsigntracey and @_jasperstevens collecting what we know so far about hands in official Oculus developer guidelines!
https://t.co/xaXvILzpsQ