@FableQuest Thank you. The timing of the QTE is based on anticipation of the upcoming attack after the charge/windup. Camera is more or so there to help drive the animation as more cinematic.
CLO: Replika 2009 Demo.
Trialing and experimenting with QTE attacks. so far its just bare bones, and only the blockout for the animation. looks a bit goofy but its working well enough.
#Codelyoko#godot
CLO: Replika 2009 Demo.
Byfoot boss recreated as close to 1:1 based on how it appeared in old footage from 2009.
Animations and .nif effects/particles converted from old source client.
#Codelyoko#godot
CLO: Replika 2009 Demo
Replicate original UI/Menu.
Transitioned from turn based to ATB style combat.
Work continues on cinematic shots per character skill.
Currently working on remaking battle animations for Ulrich.
Byfoot boss incoming.
Boss arena reconstructed
#Codelyoko#godot
To do.
Animations need to be rebuilt from the original 2009 demo build, current animations are placeholders.
UI elements need to be reworked to match original build.
Various overworld elements need to be remade from original demo.
Byfoot boss needs to be added.
More soon.
Berserk B.I.T.S is out! βοΈ
Grab your Virtual Desktop Buddy and Save the Internet!
The game launches at 6.99$ with 10% off at launch!
(tell your friends! tell everyone!)
oh and please Review it!
I hope you enjoy! β¨
Some blockout for a model based on a concept i found from Yeong gyun lee. They have some really cool work.
(going to be with and without legs based on the concept)
https://t.co/enxmUGjF3k
|#b3d|#blender|#gameart|#sculpting