@valigo > so evil and genius
Why would it be evil though? It optimizes the string in a simple way that can be explained to an another programmer in like 2 sentences. Why do we as an industry evaluate solutions based on their weirdness/genericty rather then the benefits they bring?
@kantallive In those 10 years the author almost went bankrupt 2 times, had to borrow money and then find a publisher to finance the rest of the development.
@eeuoss In your recent Tweet you state "My goal is to help people build smarter software and have some fun", yet when Casey tries doing the same its somehow hilarious.
Also, Casey programmed RAD tools which helped in more projects than you will ever work on.
@k1rallik > MICROSOFT IS TO BLAME
The responsibility to upload the game is on the developers who have it. Microsoft does not have the game on their PCs, the devs do.
So no, even though everyone loves to blame microsoft, this one is on the dev who uploaded wrong version of the game
@SebAaltonen Sadly, not all agents are used to reading AGENTS.md by default.
It would be of course ideal if the agent manufacturers agreed on some standardized interface, but besides few cases we are not there yet and each agent type does it its own way.
@trinick @ashlee3dee You can benchmark everything, but won’t be able to do anything with that information if the system architecture is too complex and can’t be changed & optimized without breaking it.
You would obviously know that if you ever worked on something more complex than HelloWorld.cpp.
@trinick @ashlee3dee Good luck doing that with Unreal engine or any other huge codebase where thousands of things happen each frame and changing one of them just slightly can break some totally unrelated other functionality.
So no, its not that easy.
@yutongwu111140 Wanna hear a secret?
You don’t have to keep up. You don’t have to care about the shiny new stuff they add every few years. You don’t have to read each new standard when they release it.
C++11 itself is ok and pretty much anything you wanna do can be acomplished with it