I realize I hate drawing bed sheets in pixel art, so I setup an iso camera in zbrush and do them with cloth sim lol. I make 2 renders, one for the shading where I then use a posterize in photoshop for the shading and one that gives me all the normal map. #pixelart@gamedev
WIP for the upcoming release of my free addon Bystedts Blender Baker 1.0.2
Currently implementing baking fix for skewed normals when baking high poly to low poly
#b3d
Hewwo I got another huge vet bill. If you donate $30 or $50 to my kofi https://t.co/mRCex5pa1W I’ll draw you a thing in this style 💜 (the colors don’t have to be these) Pls respond to this tweet after u send a kofi with what you’d like drawn 💕 If u have any questions just ask!
Some results from @rivershavewings's "CLIP Decision Tranformer" Text-to-Image. Upscaled 4x with Real-ESRGAN.
"a detailed painting of a palace by Thomas Kinkade"
"a forest path"
"a renaissance painting of a mountain range"
"a rough seascape"
Tech companies using termination of contracts as a way to exert control is one thing that really needs to change. At Epic, we recently changed our Unreal Engine license so that we can’t terminate it, even if a customer violates its terms.
#TheForgottenCity is out now on PC, Xbox & PlayStation!
Travel 2000 years into the past & relive the final days of a cursed Roman city, where if one person sins, everyone dies. Unravel the mystery by exploiting its time loop, investigating, exploring, & solving puzzles.
Pls RT😀
⏰😱The wait is almost over! The #animation#b3d course is coming very soon... Check the announcement video to know when!😱⏰
HD 👉https://t.co/VjjQOTDDqQ
🙏If you want to support me, NOW is the time to make as much f***ing noise as possible and RT🥰
I'm so nervous 🥵
SERIOUS MESSAGE TIME:
In a few days, Vimeo will be deleting our account. They’ve told us that because our RoboCop video gets a lot of views, we’re using too much bandwidth. They want us to pay $10,000 a year to keep our account active. 1/
The publisher of the PS2 game I was working on threatened to pull funding if the game didn't maintain a steady 30fps. It ran at 20 at best. We couldn't optimise it any more so eventually just wrote some code that added 10 to the FPS counter. They were happy, game shipped on time