One-shotted a full "learn to bend elements" WebXR experience with GPT 6 Astra.
Took just 4 hours - and the quality, oh my goodness!
Modelling (Blender MCP), shaders, fire that actually looks like fire, hand interactions, zero frame drops.
@threejs@OpenAI
Recorded the whole thing so you can watch it get built, not just the result.
YouTube - https://t.co/LX3xm7xnsu
Join our Discord if you want to try out Vrse- https://t.co/DirjjKMhOX
Built a full VR walkthrough in like 30 min.
FYI - I am not a Unity dev.
Didn't write any code either. Just described each room, and VRseBuilder MCP built it out.
Built a hermes skill that actually researches for hours without quitting early.
You write one goal file, say "research X for 4h", walk away, it runs in 15-min cron ticks, hands you a graded report when the timer runs out!
#HermesAgent@NousResearch
https://t.co/gzWFIW54nc
Startups are volatile and ambiguous.
Those who can’t handle that shouldn’t join them and make it harder for others.
Often comfort and stability seeking team members become liabilities during war time.
Working on the same [commercial] codebase for a few years teaches you the difference between software engineering and programming.
Fiddling with a side project that your livelihood does not depend on doesn't count.😬
@KMkota0@notacheetah This is so true, even to think of having a proper design pattern for a 3D project is almost a nightmare. P.S. Connecting a UI with your scene, having architecture of that which is scalable, takes up a lot of thinking.
3D websites are not aimed at conversions.
Like most normal websites.
It's the potential of 3D to use visual storytelling to create an emotional experience and profound experience that lets people persuade themselves.