@sheilastipnieks I like it! It's quite eye-catching. If it was a power pick up it would look cool if you would see the the effect that you're picking up, like electricity sparks. Else maybe a shine that comes in every once in a while. But overall I think it's quite eye-catching enough. Nice Work!
thank you siggraph for teaching me so much with every presentation
very simple technique for the basis of rendering cracked glass from the last of us part II
I'm super excited to announce the release of our 1-year #student#game "Project Exhibited" on #Steam with support from @BuasGames!!
In the game, you play as a thief who was tasked to steal an artifact in a Mediterranian 1960's palazzo featuring branching #leveldesign! #gamedev
Shapes is NOW AVAILABLE on Patreon!! 🎉
a real-time vector graphics library for Unity 💗
📜More info! ❱ https://t.co/G0mQfeXcE6
💖Get Shapes! ❱ https://t.co/SAtcjU8nHQ
I made a video showing the latest progress of my
@Wizards_DnD@sidefx#Houdini Character Generator - updates include #armor, #weapons, #spells, dynamic spell and feature menus and #json export and import https://t.co/6g0ihudgQa