🚨 Today, They Are Meeting Without Us.
🏛️ The @EU_Commission is 2 weeks away from a resolution that could decide the future of game ownership. While we are fighting for the consumer, @videogames_EU is hosting an event 'Games in Europe: Built Here, Played Globally' filled with industry giants and the very policymakers who will decide our fate.
⏰ The timing is just impossible to ignore.
🙌 @StopKilingGames drafted an Open Letter to ensure the industry hears the community’s voice, but we know a letter is only as strong as the people who share it. We would love for you to help bring this into the public eye, in whichever way fits your platform best:
https://t.co/dSGyhV6jcL
California State Assembly passes the 'Protect Our Games Act'
"games released after January 1, 2027, must provide at least 60 days' notice before terminating service [...] and ensure users can continue accessing the game (providing an alternative version or a patch) or refunds."
The Stop Killing Games movement has reached yet another major milestone after a bill protecting games from being pulled offline passed a California State Assembly vote. https://t.co/RzJhwNKiCl
Democracy isn’t just about elections anymore.
It’s about participation, transparency & access to information - online and offline.
A stronger future depends on informed, engaged citizens who shape decisions every day.
Read more👇
https://t.co/eWQknJdYTc
#Digitaldemocracy
Reminder!!
The Think Twice Conference 2026 Call for Speakers is still open.
Seeking talks/panels on AI, digital governance, online freedom, transparency & democratic tech.
📍 Brussels|📅 Oct 16–17, 2026|⏳ Deadline June 1, 2026
Apply:https://t.co/eiBTOYnbW5
#AI#DigitalRights
Nothing to hide, nothing to fear?
Privacy is not guilt - it's the quiet power that keeps us free
We're campaigning to #StopFacialRecognition⤵️
https://t.co/9do8SIFFR1
🇪🇺 Honored to represent the @StopKilingGames movement together with professor Alberto Hidalgo Cerezo in the @EESC_INT Single Market debate! 🗣️
Vital arguments and discussion on protecting digital ownership and ending the practice of destroying games. ⚖️🎮
Recording in comments. 🔥
#StopKillingGames #DigitalOwnership #GamingRights
⚠️ Another game is being delisted.
And this one even has a story mode. 🎮📖
I’ll make sure to bring this up at @EU_EESC this Tuesday 🇪🇺
Stay tuned with @StopKilingGames 👀
🛑 Servers will be shut down on May 31, 2027.
European Pirates stand in solidarity with Access Now after the abrupt cancellation of RightsCon 2026 (5–8 May, Lusaka & online). RightsCon is a vital space for digital & human rights dialogue. We remain committed to an open, rights-respecting internet.
#HumanRightsDefenders
Child safety matters, but I don't think the default answer should be making everyone hand over identity documents or sensitive information across the web, especially when so much of the web is run by companies with long records of over-collecting, leaking, and monetizing personal data.
This is a terrible trend. More and more computing now depends on permission from platforms, stores, accounts, and remote servers.
Video games are an obvious example. You can "buy" a game, but if it depends on publisher servers, it can become unusable when those servers shut down.
The Personal Computer revolution was supposed to be the bicycle for the mind, which you control, not a system where providers control what you can run.
The Open Web Is Being Locked Down — And Games Will Die With It!
Age gates are becoming kill switches for games.
SKG signed because laws like the UK Online Safety Act and California’s AB 1043 threaten private servers, mods, fan projects, and preservation.
#StopKillingTheInternet
While too big for #StopKillingGames to tackle directly, SKG supports pushback against the age verification laws, which will make distros of Linux illegal in CA and have caused the game Urban Dead to be killed. This could potentially outlaw private servers.
https://t.co/EQVcPZCkk1
Australia banned teenagers from social media. Four months later, 73% are still on it, often with a parent's help signing them back up. The popular kids stayed. The quiet ones obeyed. Albanese built a law that sorts children by status and punishes the ones who do as they're told.
https://t.co/ZxGfegxqur
EU svävar på målet om VPN i relation till ålderskontroller online. Därför kan det vara en god idé att skaffa en stabil och pålitlig VPN-tjänst redan nu.
https://t.co/8hpFvPtXv3
VPNs serve a core role for the fundamental right to access information and to anonymity online! Any attack on the right to use VPNs is an attack on the free and open web, and must be mobilized against accordingly!
🇪🇺 EU Vice-President Henna Virkkunen warns VPNs will be addressed under upcoming online age and identity verification rules.
“VPN… must not allow the system to be circumvented,” she said, responding to concerns users could bypass the new EU age and ID system.
Follow: @europa
@StopKilingGames UK has launched.
Gamers’ Voice will serve as the UK NGO vehicle for SKG, fighting for players on digital ownership, game shutdowns, monetisation, online safety rules, and fair treatment.
The fight is global. The UK is now in.
more info link👇
#StopKillingGames
Following our April 29 announcement, we believe it's important to be transparent about the context that led to the decision. We want to explain, where we can, why this was made on such short notice, only days before we were set to host RightsCon.
Read: https://t.co/NrQFiz5Ccb
PAY ATTENTION: China just figured out a global veto on who gets to speak.
#RightsCon is a massive tech & rights conference.
Thousands attend from everywhere.
It was scheduled for next week in #Zambia with their gov's full cooperation.
Then, 🇨🇳#China made a call. 1/
EU Vice-President “suggests”restricting VPNs to prevent citizens from circumventing EU's age-restrictions of the Internet
EU Vice-President Henna Virkkunen is helping roll out a new EU age verification app. But the app can be bypassed with simple tools like a VPN
When a reporter asked how the EU will stop kids from using VPNs to get around the rules, Virkkunen said:
“It’s difficult, of course, to have the technological solutions that there’s no way to circumvent … it’s also an important part of next steps to look at [the issue] that it shouldn’t be circumvented.”