Ready for the 4v4?
Our friend @boyses21 is bringing a new grassroots 4v4 qualifier to North America, a six week league from Sept 1 - Oct 10, followed by playoffs & finals! 100% of the entry fees will go into the prize pool.
Sign up by Aug 30:
https://t.co/m0ZU9BREZH
Inscrições abertas para a Ladder do Toddy do Set Novo!!!
Todos podem participar e disputar R$18000 em premiação, basta se inscrever e ir para as rankeds quando o Set lançar!
Não fique de fora:
https://t.co/jlas0t5Vg4
Coe, galera! Me ajudem a engajar por favor🙏
To buscando editor de vídeo para um freela na Tipspace, com foco em conteúdo vertical de LOL e TFT
Indiquem perfis aqui (+1000 PDL pra quem ajudar 🫡)
E se você é editor, pode me chamar na DM (qualquer nível de experiência)
原神最高すぎるううううう!!!
150連で2凸オデットとモチ武器☺️
GENSHIN STREAM OTSU!!!
I LOVE THIS GAME, C2R1 ODETTE IN 150 PULLS?!?! Unbricked my account with a 9 hour stream, see yall again in genshin next week :3
Geoff & Peter give an update on Enchanted Wilds in PBE:
Bugfixes and feedback 🐛
Game feel improvements 🖐️
MacOS native support coming in Enchanted Wilds later in the set 🍎
What to expect on launch 🌳
Relatively big balance patch coming today (8/10) near noon PT. Standard disclaimer that we're seeing your bug reports and they're being acted on, just on a different timeline than balance.
The PBE meta right now still seems highly focused on a few strategies, 5-costs (moreso than usual on PBE), Blossom, Artifacts, and 6 Blackthorn.
We intentionally want some conditional win-conditions to exist, as long as they're rare enough, but 4-costs and reroll should still be a fair baseline strategy. So we're focusing on closing the gap between 4/5 costs.
6 Blackthorn was a fair experiment, but ultimately the power of "doubling" the trait has made the 6 extremely powerful, and nerfing it would also hurt the viability of the 2/4. We're working on a reshape of the trait that isn't ready yet, but it's on our radar.
Blossom's champions themselves aren't extreme outliers, and what we saw was that a lot of what made the comp powerful was it's consistent econ generation and ability to quickly create reach it's full cap on Stage 4/5. We're targeting a lot of Blossom charms, with a focus on the early resource generation that outpaces other comps.
After this pass, our balance focus this week should be making sure those finer details are ready for Launch: early game balancing, Artifact high/lows, chase conditions.
That's it for now, thanks for playing!