@TemplarsRoar Well, we have some more information - director already had interview expanding a bit on game's features and sounds promising. (link to the article in the quoted tweet)
https://t.co/uQbxf7eDTO
Stellar Blade Blood Rain Kim Hyung Tae Famitsu interview details:
- Game is a Stellar Blade sequel but not called "Stellar Blade 2" because that is not how Shift Up approaches game titles.
- They want to give each game its own proper name
- New protagonist Evie is part of a special forces unit tracking down a terrorist group in the city
- Eve and Evie are connected but the connection is a secret
- Evie uses close combat melee attacks to show a big change from the previous game
- Evie will use swords and other weapons later on in the game
- Each new weapon will have a context and reason within the story
- City area shown is a linear area but you can enter shops etc.
- They want to show more of the city structure later
- Game UI will change a lot from Stellar Blade
- Plan to make the UI easier to see
- Want to continue the important gameplay elements from the first game and make big improvements on them
- More extensive side content then the first game
- In development for 1 year so game is in the early stages of development
- Art direction has been finalized
- Later half of the story and depth of combat are still being worked on
- Want to reach as many players as possible with self-publishing the game
- No exact platforms decided yet but want to make it available to as many players as possible
- Want to surpass Eve's charm with Evie
- Not just focus on looks/ sex appeal
- Using what they learnt from NIKKE to make Evie a captivating character
https://t.co/qqzQNXBHPT
@lotfgame Cool!
Though may need some adjustments.
That "back stab"(?), unless it has some sort of modifiers to make up for its non-existent range, is not a great move: 0:14 first two attacks connect just fine, but 0:15 "back stab" wasn't even close, while enemy is just standing still.
@UhPoro@P3droHB_ Took your advice went outside to "check reality".
Yeap, that's how on average middle-aged women look were I'm from.
I guess my condolences to you! Must be tough.
Also if Joel what counts as "unattractive", especially for a 52 y/o - you clowns are the ones who need reality check.
@E_Manual222@P3droHB_ Still true that they are exaggerated/idealized and musculature's only one parameter.
While women exaggerated differently it's not like people are asking for actually impossible physiques, rather only "impossible" about it - expecting women IRL to look like idealized characters.
@DeathCrow127709@zenzen65935550@MrkelsGame "If male character were designed like this"? Like Leon since RE2R? Seen a lot of men diss LIDS game? Zack, Cloud, other such characters?
Instead of hiding your inferiority complex behind all sorts of sexist shaming, better go spend your time getting over it.
@E_Manual222@P3droHB_ Yeah, all complains about her face, by large, are because there's absolutely nothing else to see.
Furthermore, what would be the "same level" of exaggerated then? Again even the heavily nerfed old Kratos physique is still anything but average, way above it in fact.
@kukuruyo Probably, yeah.
Could make a new format for this whole "everything is child" theme going on: Uzaki - child, Ilulu - child, Eve's model - child, now Evie - child ๐คฃ
@GwentStefani_@_rawrell What Fae is portrayed as, first and foremost, is an unwelcome substitute to Kratos - that is the ground zero for the backlash.
And since we are talking about looks, then lets be honest - even "old man Kratos" looks anything but average, unlike her.
@justnyxs Can't tell difference between cutscene and gameplay (it's not like presentation didn't feature it), but talks about who deserves to be called a gamer...
Fuck off.
@iuricy@Kogu_uu Not even nostalgia - just pattern recognition: you see mediocre presentation, dumb "cutesy" characters, same quirky dialogue, same pink/purple colors (aesthetics way worse than old brown or piss filters) and a whole group of shitty games comes to mind.
@SuperSisi Socio-political activism.
Gaming is not a playground for social engineering projects, not a platform for virtue-signaling, "normalization" of x, y, z, make everyone "seen", etc., nor is it Satan incarnate, boobs are not evil either - enough of it all.
@Tealboys_Gaming@Theone321321@ChristianHeiens So your response is that it's just a kind of industry standard to change meaning and content of the original lines in translation and ignoring the final image with screenshots of tweets verifying heavily biased intent.
Interesting.
I guess there won't be a good faith conversation