@FrontlineGamer@Septic_Sauce The problem is that XBOX improved release cadence is coming off even a worse cadence than current PS cadence(2022), and that improved cadence also had a lot of underperformance(Avowed, SoM, OW2). You say a fair few years, I think it would need to be an entire generation.
@FrontlineGamer@Deck_Ready I may be off here, but this feels like a handout. Sony doesn't need to do this, at all. I could see Remedy appreciating the extra cash though.
@ErikInCt_@PaulTassi That's my assumption, which is why I'm curious about the somewhat hostile stance towards Sony leadership wrenching Bungie into some financially stable state. Sony isn't perfect by any means, but I don't think the alternate reality where Sony avoids buying them ends well.
@FrontlineGamer Harada wrote a long-form post on here awhile back about how you needed "champions" for IPs at Bandai-Namco, hence why SoulCalibur is now defunct..... definitely doesn't look good here.
@JezCorden XBox has cultivated a player base of shooters, they will usually skew higher on per capita engagement. Conversely PS will overperform on things like JRPGs, narrative games, fighting games, etc..
As we enter a crazy couple of weeks for video game updates, just a reminder that all of Gematsu’s coverage is handled by one person: @salromano. I’d really appreciate everyone sharing anything and everything they can. Thanks as always! ♥️
@GameLogIQ The way I look at it PS is the bellwether. They had a huge jump, I'm looking at everyone to have a huge jump because PS needs to consistently move hardware and they are high-end. Valve with this astronomical falls in line to me, Nintendo is the one I'm looking at sideways.
The reason people don't "worry" about video streaming services the same way people "worry" about Game Pass:
Video Streaming service subscriber numbers -
Amazon Prime Video: ~200 - 205 million
Disney+: ~125 - 131 million
Max (HBO Max/Discovery+): ~116 - 155 million
YouTube Premium: ~125 million
Tencent Video: ~114 million
Paramount+: ~77 - 79 million
Hulu: ~51 - 64 million
Apple TV+: ~25 - 45 million
Peacock: ~41 - 44 million
Game Pass numbers are lower than all of these. There are a lot of other reasons founded in the business model of subscription versus per unit sales that drive the conversation. And if one of these streaming services went under, there are many other avenues by which the content would still be available and new content based on those IPs would be made. And the people making the content would still be employed. Much of the content on those streaming services is exclusive but not "1st party". The criticality and impact of the way the subscription is tightly coupled to the survival & solvency of the content provider is not the same. When a gaming platform goes down and takes its 1st party studios with it, we most frequently do not see IP around that content for a decade or more.
I personally do not have a problem with the business model of Game Pass and never have. But I do not agree that there is a conversation around Game Pass that only exists and is solely driven by "the Xbox tax".
The reality is that there are consumer shows on YouTube and there are industry business shows on YouTube and those content creators are having radically different conversations. One is addressing the demographic that will drive to the other side of town to save $0.03/gallon on gas. The other discusses matters of the industry and often debates what keeps the industry healthy. It's a good thing that there are both for people to listen to. But they are also not equivalent conversations based on the same merits.