@GameOverThirty@JezCorden@GoodGameKofi But that's a reductive argument. Being on Steam didn't help it be profitable either. Especially since part of the development costs was certainly working on a PS5 port. But hey, people figured the layoffs were coming anyway.
@_get2sammyb It's so true, these Chinese and Korean gacha games are so high production value with consistent content...... I'm scared with what ANANTA is going to do with my free time.
@PaulTassi Question here......is part of this thing that Sony didn't want to commit to anything until ALL the prior leadership that swindled them got out of the picture? I keep getting that vibe.
@TheGamingLedger If people look at what Sony is actually doing(marketing in China, Japan-only PS5, QSSR, etc.) some very interesting talking points. I still can't put it all together, but you can see some goals aligning.
@TheRealEnate@_Meavina_ I tell you, as an accountant it is hard to hear some of the reasoning out here. Businesses aren't perfect, but the numbers are the numbers.