Our game is officially out in Early Access today! To be honest, it's still a work in progress and might not feel complete yet, but we'll keep updating and improving it. Thank you so much
#gamedev#indiegame
https://t.co/6PVKhGAHye
Hey everyone, dev here. I'm writing this because I ran into a bit of a problem with the build review process, so it looks like it won't be approved by Friday.
Unfortunately, I have to delay the release. I'm really sorry about this (And heads up—if the build happens to get rejected again this time, it might get pushed back even further... Though the chances of that are pretty low, it could potentially take up to 2 weeks longer...)
As soon as the build gets approved, I'm planning to launch it right away—hopefully within about a week, so before September 4th at the latest.
Like I mentioned before, the main difference between this and the demo version is just the custom skins, so playing the demo is more than enough to enjoy the game without any issues. Honestly, I wouldn't recommend buying this official version right now.
Also, the single-player mode still lacks that tense, mind-game vibe, and things like item effects and visual polish are still a bit lacking, so I'm going to keep working on improving them.
Thanks for understanding! 🙏✨
#gamedev #indiegame
Hey everyone, dev here! It’s been a while since my last tweet. I’ve been super busy, but I wanted to share some big news before launch: our game is officially entering Early Access on the 28th!
To be honest, I set the date thinking I’d be done around late August, but Steam doesn't let you change release dates... so EA it is! lol 😅
We’ve added core systems like the Shop, Quests, and Profiles. You can now use quest rewards to buy costumes in the shop. (For the full version, all basic costumes will be unlocked by default, plus a Custom Skin Editor! Though I still need to add more perks to make the full version truly worth it).
I’ve also added a Single Player mode. It lacks the mind-game tension without other players, so right now it’s mainly for farming currency, but I’ll be adding more missions and polish moving forward.
Until the 28th, I’ll be focused on fixing bugs and editing the official trailer.
Thanks for reading, and adding the game to your Wishlist would mean the world to me! 🙏✨
#gamedev #indiegame
Joining #WishlistWednesday! 🎮
Our game is a social deduction game set in a haunted mansion filled with paranormal phenomena. You can intervene like a mysterious third party to either help or sabotage other players!
We're constantly updating, and a demo with a tutorial is available now—give it a play!
#IndieDev #GameDev #WishlistWednesday
https://t.co/hfCT5vnOzq
v2.0.0 Update is LIVE! 🎮
As promised, the Paranormal Phenomenon system is here! We also added the Codex where you can check rules and item descriptions.
The meeting system has been overhauled into a sudden-death match! If the organizer fails to find the true intruder, they perish instead. Made this change to prevent random meeting calls and keep the tension high🔥
We also added a new Paranormal Phenomenon: Infinite Corridor! Get trapped in an endlessly looping corridor (inspired by The Exit 8... honestly, squeezed this idea out due to a lack of resources 😅). Only Stage 1 is shown in the video, but Stages 2 & 3 are included too. Kept rules simple since finding the impostor is still the main goal
Tutorials are partially updated, and adding crafting recipes to the Codex is up next. Working hard to ship these ASAP 💪
If you haven't already, adding the game to your Wishlist would mean the world to us! Thank you so much 🙏
#gamedev #indiegame
v2.0.0 Update is LIVE! 🎮
As promised, the Paranormal Phenomenon system is here! We also added the Codex where you can check rules and item descriptions.
The meeting system has been overhauled into a sudden-death match! If the organizer fails to find the true intruder, they perish instead. Made this change to prevent random meeting calls and keep the tension high🔥
We also added a new Paranormal Phenomenon: Infinite Corridor! Get trapped in an endlessly looping corridor (inspired by The Exit 8... honestly, squeezed this idea out due to a lack of resources 😅). Only Stage 1 is shown in the video, but Stages 2 & 3 are included too. Kept rules simple since finding the impostor is still the main goal
Tutorials are partially updated, and adding crafting recipes to the Codex is up next. Working hard to ship these ASAP 💪
If you haven't already, adding the game to your Wishlist would mean the world to us! Thank you so much 🙏
#gamedev #indiegame
v2.0.0 Update is LIVE! 🎮
As promised, the Paranormal Phenomenon system is here! We also added the Codex where you can check rules and item descriptions.
The meeting system has been overhauled into a sudden-death match! If the organizer fails to find the true intruder, they perish instead. Made this change to prevent random meeting calls and keep the tension high🔥
We also added a new Paranormal Phenomenon: Infinite Corridor! Get trapped in an endlessly looping corridor (inspired by The Exit 8... honestly, squeezed this idea out due to a lack of resources 😅). Only Stage 1 is shown in the video, but Stages 2 & 3 are included too. Kept rules simple since finding the impostor is still the main goal
Tutorials are partially updated, and adding crafting recipes to the Codex is up next. Working hard to ship these ASAP 💪
If you haven't already, adding the game to your Wishlist would mean the world to us! Thank you so much 🙏
#gamedev #indiegame
I'm also totally revamping the meeting seal system. As for minigames, as content expanded, the rules became too complex—so I'm replacing them with a simple one-click interaction system instead. I plan to roll out these changes gradually.
Also, the Social Deduction Festival was last week! Unfortunately, I couldn't actively promote the game during the event, but so many of you still added us to your Wishlists. Thank you so much
I'll keep working hard to make the game even more fun and polished. Stay tuned
Hey everyone, long time no tweet
While testing while working on the tutorial, I made some changes to the core game systems. Originally, the map was supposed to shift like a maze based on the task gauge. Unfortunately, due to resource limitations, that won't be possible—so I'm shifting direction to add anomalies/paranormal phenomena instead! Since the main goal is still finding the imposter, these anomalies will be kept pretty simple.
#gamedev #indiegame
@OnlyoneTao Hey I'm doing great, , thanks for asking. I’m working with some amazing freelance artists for the visuals, but I'm handling all the development, programming, and everything else on my own.
Released earlier than expected! v1.1.0 is LIVE
Added "Mansion's Door", "Soul Power", and new Ahgwi animations. Below are the new Stun & Purify sprites! Next up: a Tutorial Mode for new players.
Play the Demo now! 👇
https://t.co/jwzaMWfUTf
#indiegame#gamedev#ScreenshotSaturday
Released earlier than expected! v1.1.0 is LIVE
Added "Mansion's Door", "Soul Power", and new Ahgwi animations. Below are the new Stun & Purify sprites! Next up: a Tutorial Mode for new players.
Play the Demo now! 👇
https://t.co/jwzaMWfUTf
#indiegame#gamedev#ScreenshotSaturday
📢 Upcoming Update (Target Date: July 12th)
✨ Character Visual Update
📜 New Feature: Mansion Contract System
🎬 Enhanced Cutscenes & SFX
#indiegame#gamedev