Es ist echt traurig mit anzusehen, wie Menschen nur deshalb angegangen oder beleidigt werden, weil sie eine andere Meinung haben oder sich über andere Dinge freuen als der Rest.
Und damit meine ich nicht einmal mich selbst. Als Nintendo Creator lese ich nach fast jeder Direct, dass es angeblich die schlechteste Direct aller Zeiten gewesen sei. Das liegt meiner Meinung nach vor allem daran, dass Negativität im Internet deutlich sichtbarer und lauter ist als positive Stimmen.
Mir haben gestern zahlreiche Leute per PN geschrieben, dass sie sich nicht trauen, etwas Positives über die Direct zu sagen, weil sie Angst haben, dafür beleidigt oder angegriffen zu werden.
Lasst die Leute doch einfach Spaß an den Spielen haben, die sie mögen. Rafft euch mal.
Und nein, ich bekomme kein Geld von Nintendo dafür, wtf.
As promised, some news regarding the localization of Hytale!
We'll use Crowdin, a community-based platform, meaning you all can get involved officially to help Hytale get translated into your language!
The main bits:
- When will it be available? Tomorrow, on Jan 13th at release time!
- Where is it available? https://t.co/8nAIl9Mwps - the project is private for now.
- How does it work? Once the project is public, you'll be able to join as a translator for one of the following languages and start submitting translations: French, German, Portuguese (Brazil), Russian, and Spanish. Then, translations will be approved by our proofreaders, and once approved, they will make their way into the game with the next update (this will be an ongoing process).
We're starting with only five languages to ensure we have dialed down the localization workflow (they were chosen by using Steam data and picking the languages with the most users).
In the following weeks, if everything goes right, we'll open the following languages: Danish, Dutch, Finnish, Italian, Norwegian, Polish, Portuguese (Portugal), Turkish, and Ukrainian. For every language, we'll make only the client translation keys available.
Once we reach 90% of translations approved in a language, we will make every other key available for it.
We do so because the client contains the major translation keys that players will encounter initially (like for menu navigation, settings, etc...).
Other languages (like Japanese and Korean) will be available for translation at a later date because we cannot support them technically in the client right now.
Once we move over to using Noesis and do some client modifications, we'll be able to support them.
Thank you all in advance for helping us make Hytale available in your language!
If you wish to pre-purchase the game, pre-orders open December 13, 2025.
If you don’t feel comfortable pre-ordering, please don’t. This is true early access, meaning it’s still very much unfinished and will be buggy for a while, but you have the team's commitment to make Hytale the game we’ve always wanted it to be.More details are coming soon. Thank you, everyone, for your support. Hytale has been through a long journey, and soon, we will be home.
We are in the final hour of the Switch 1 era, so here’s one last way to say thank you to everything the Switch 1 provided.
The Nintendo Switch Farewell Collab!!!
More in thread: