@Superbad13000 Why is developing games for the Roblox engine worth any less than, for example, developing games for the Unity engine?
It seems like you just don’t know what you’re talking about, I’ve done both and making a high-quality game for both engines is just as hard.
@Lithyraa@Marcel3571@RoUtilityNews Roblox studio just isn't enough for a large game with multiple programmers. You can't work on features in parallel without running into issues, and using external tooling provides many valid benifits.
@EvanZir In a lot of groups for popular games I see accounts related to large studios which are assigned to roles which can access data. I feel like some of these studios may also be paying games for access to just their live data.
@greenlegocats They’re spending capital to artificially inflate their stock price. By buying back their own stock they’re lowering the number of public shares thus making them more valuable.
I don’t think it’s a good sign. Artificial stock inflation rather than growth through improvement
@gelidichavoc@randomguy123984@Emir_0845@BLOX Last time I heard, which was quite a while ago, he had 8 billion robux in his account which is 64 million dollars or 30 million dollars after roblox’s fees
Roblox is actively working on removing spammy and cloned games
This might be the end for the endless amount of brainrot games that all share the same idea (e.g. Survive Tsunami for X, Kick a X, ...)
@LeehamsonThe3rd Good idea, you can also use keyframe markers rather than frame numbers to trigger effects when different markers are hit.
I usually find them more flexible than frame numbers as if you edit an animation you don't have to go through and change all the frame numbers.