@itsmarksopp What do you think of railroading quest objectives from point to point versus non-linear approach that games like baldur’s gate 3 showed could exist?
Could non-linear discover-it-first approach be a thing for wow questing in the future?
@DMeville Players will be more happy if you Do not block content from them - that’s my number 2 rule
Number 1 is do not block ways of interaction with the game
For my game color wheel will be available from the start, but custom made textured patterns you will unlock for coins
@Ghostcrawler You will heck up your endgame if you do permanent progression, it has to stop at some point, do cycled – 6h to get full loot if you die you lose it all, now it’s infinite
@Rachel_ByDesign It's a really good zone, nice job 👍 Love listen to music and discover things - is the best thing in the world, i get so much dopamine from discoveries sometimes i start thanking god for giving me this moment to enjoy🙏🙂
When players discovering things they get the biggest dopamine hit if they go on an unknown path and find an unknown reward.
If you set a goal to find something it’s extrinsic motivation, it’s work, the path to the target is becoming energy depriving / tedious. @Muffinus
@KateMakesStuff To push discovery dopamine even further add new type of encounters - npcs with text quests with different endings like in baldur’s gate 3
It's been a while, but here is a showcase of my project inspired by #DevilMayCry that I've been working on.
You can play it on the portfolio page you'll find on my profile.
Any feedback or sharing is greatly appreciated🥰
#screenshotsaturday#indiegame#gamedev#indiedev#UE5
We've implemented gravity mines that will trap and blow you up on contact.
Obviously, we had to put them in narrow spaces ☠️
#screenshotsaturday#gamedev#indiedev#UE5