It's a delicate symbiosis though.
From the software developer perspective. Devs treat own products as own kids. If everyone can create everything by themselves, will there be same care involved? If noone is using other people tools there is no communities, no shared care and how do artists grow up and learn if they don't share and discuss workflows anymore. And on top of that if you do not care about other people work why should they care about what you are creating? Why not just generate it. It all becomes a product without any love.
That is sad reality to live in.
Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think!
- real-time 3D viewport
- muti-grid support (individual controls for density, temperature, etc.)
- sequence caching for smooth playback / scrubbing
- basic lighting and shading, including blackbody emission
- screenshot / sequence rendering exports (PNG) with basic CLI support
- cross-section slicing
- velocity streamlines
- level set surface rendering
- standalone, easy install - download, unzip, double-click
Download link in comments below 🧵
#VDB #OpenVDB #VFX #Nvidia #DellProMax
@nk@iamthatlolu1 Do I miss something.
It's Loud a royality free music.
Anyone can use that, do you usurpe the rights to use open music as well? maybe next time pay the artist to create the song just for you.
@nk@iamthatlolu1 Did you forget times where plasticity was small opensourced project?
Imagine if I would cry back then that Booleans colours and gizmos are similar to Boxcutter,
That mirror is inspired by hardops mirror.
You are attacking small projects that will not hurt plasticity
Super sad
@EinMeister5@IIF_Munkhjin I wrote the hardops mirror. There is a rotor add-on in blender extensions that I released. That is generally a better version of hops one focused just on mirroring.
@ThatNgonGuy Quite old but good resources. https://t.co/2BySOuzd14
https://t.co/SU9uNTcxCe
I suggest registering at shadertoy first. Plenty of examples to check and follow. This is where most people experiment and learn nowadays.
For hlsl Paul Varcholik books are also good stuff to pick up.
Blender add-ons are usually simple scripts not some super professional coding. I wonder if artists would like to have acces to some well done skills to help them smoothen the experience.
I can't imagine using blender without my own custom stuff. It's actually super cool that someone without engineering degree can go and experience it as well.
You will be fine. You are smart guy will just transfer to other engineering position.
Blender add-ons do not give full picture. In terms of coding they are rather basic scripts. It may be the case that at some point or even now artists can just prompt what they need. But for more SWE oriented positions you rarely code more then 2h a day. If that will be gone there is still plenty of other stuff to do.
Trust me it all will be ok, you will see.
@mymiws Blender hasn't changed at all. Not a single line of code.
To connect Blender with LLMs users need to download, install, and run two separate extra tools. A server and an add-on which again, it's not built-in, or pre-installed, it's not even in the official Extensions platform.
@meanGoreng I see. I do use cc and opus myself, though I feel it is not there yet. I experiment a lot with set-up of skills, I'm sure will get better though.