My game where you play as a Skeleton is officially live on Steam!
Necrofall is a first-person melee roguelike set in a decaying medieval world.
Here's the Announcement Trailer! Would love to hear what you think!
#indiegame#gamedev#indiedev#solodev
Procedural generation is hard.
Over the past few months I've been working on Necrofall's procedural systems. Here's a first look at the levels the generator can create so far.
It's still rough, empty, and lacking variety, but I'm really happy with how it's shaping up.
#gamedev
All the structures you see are authored in editor and connected at runtime using an accretion algorithm.
The meshes are all generated using Signed Distance Fields plus Dual Contouring. Inner dungeon rooms are all procedurally "carved".
Don't give up, someone loves your game.
Don't give up, someone loves your game.
Don't give up, someone loves your game.
Don't give up, someone loves your game.
Don't give up, someone loves your game.
My game where you play as a Skeleton is officially live on Steam!
Necrofall is a first-person melee roguelike set in a decaying medieval world.
Here's the Announcement Trailer! Would love to hear what you think!
#indiegame#gamedev#indiedev#solodev
@ScrubZer0 I had this on the first iteration of the feature, but it was really complex to get a good looking kick animation in all directions, so I scrapped it and went the easier way, unfortunately.