A Rocket League clone on a real PlayStation 1 🚗⚽
Presenting NitroXide! An original game written from scratch in Rust, captured straight off a SCPH-9002 from a CD-R I burned.
Full video: https://t.co/qxlFcvlo6h
Source, with build instructions: https://t.co/FkCI6dB2rO
Build it from your own Steam copy. No disc download. Unofficial fan project, not affiliated with Valve or Sony.
Built on my PS1 SDK PSoXide: https://t.co/RvD0asACvy
Presenting Half-Life running on a real PlayStation 1. Chapters 1 and 2, tram ride to resonance cascade, no cuts, played twice: once on my SCPH-9002, once on a SuperStation One FPGA.
And as of today the source code is public! More info in video description
https://t.co/kp9f2R5yt5
Presenting Quake I running on a real PS1. E1M1 + E1M2 in one take, then the cheats and full weapon set. You can play this build in the browser now and the source is public. Still rough frame drops, bugs and no saves yet, but very playable already!
https://t.co/V0BvbAonXr
The demo disc comes pre-loaded, so press Run and you're playing ten of my homebrew programs straight away. Or download the bin/cue, burn it and play the same disc on a real PlayStation!
▶ https://t.co/3FDy3O5L19
💿 https://t.co/KEfjOGRNEw
Introducing the PSoXide browser emulator! Fly a freecam through a running PS1 game, toggle wireframe, and watch the level stream off the disc into RAM in real time!
Full video: https://t.co/7n3kF0AQDu
#PSX#PS1#rustlang#retrogaming
Next project reveal 👀
Rocket League-style car football, running natively on PlayStation 1. Split-screen multiplayer, wall driving, boost, aerials and day, sunset and night arenas. More info soon.
#RocketLeague#PSX#retrogaming#gamedev#rustlang#PS1
@Pirat_Nation I contacted Valve as a courtesy, not to ask permission, given how good they've historically been to the modding scene. And the "one month" isn't an ultimatum to them, it's a deadline I set for myself to stop sitting on the code.
@Pirat_Nation I'm the dev of this port. To clear up some confusion: it ships zero Valve or Sony code or assets. It builds from your own Steam copy of Half-Life, same model as Xash3D. Nothing of Valve's is ever distributed.
Interested in how this was made? Join the PSoXide Discord for PS1 homebrew, Rust development, emulation, SDK/engine discussion, hardware testing, project updates, and support: https://t.co/i39P1hGaT9
An infinite voxel world on a machine with 2 MB of RAM.
VoXide, a Minecraft clone written from scratch in Rust for the PS1.Real hardware, direct capture.
https://t.co/mOV8a1pa5Y
@ArcadePosting@LambdaGen Hi im the original dev, nothing wasted bro, I’m having a blast on this port. Plus I learnt so much building it and all that knowledge is going straight into my original PS1 game
@vedrisnightmare@LambdaGen Hi I’m the original dev, the idea you can prompt your way out of a project this size on old hardware is simply delusional, yes I heavily rely on AI to speedup the engineering but there’s an ocean of difference between this and some sloppy vibecoded three.js browser game
Next project reveal 👀
Minecraft-style worlds, running natively on PlayStation 1 hardware. Chunk streaming, day/night, mobs and caves on a 33MHz CPU. More info soon.
#Minecraft#PSX#retrogaming#gamedev#rustlang#PS1