Slowly but surely.
Building with the handy Semplice—it will change and evolve as necessary.
New structure to house upcoming personal projects, resources, and other bits that may be useful to someone.
More — https://t.co/y7m4w38z9J
@rive_app Yes! This feature will help lay the foundation for designing and animating, with interaction in mind, in one place.
For those using Figma, learning it will be even faster.
I had something in the works and am already redesigning it in Rive from the start.
Grid System behaviour test done in
@cavalry__app.
The ability to iterate outputs in real-time is powerful.
More studies & tests – https://t.co/FdjFgOQ4Nf
Interactive UI Motion Test made in @rive_app.
The tool made sense to me quickly — state machine is where the magic happens.
Combining linear animation with interactivity seems ideal.
A long way to go, and far from perfect.
More to come.
Quick motion test / pixel infection RnD from last night.
Nothing revolutionary, but it's so intuitive and flexible once you understand its logic.
I edit the video a little using other software. Animations are primarily @cavalry__app.
Here is a series of styles and screens I did for a cancelled Marvel MMO title. Emphasis was on rich and vibrant colors with stylistic tones that pay homage to Spider-Man Into the Spiderverse
#games#Marvel#design#uidesign#uxdesign#adobe
https://t.co/HNswupvkf4
Lone Echo (2017): Logo & interface design by UI Art Lead @colorblindmess
With the @EchoGames team:
Art Direction: Nathan Phail-Liff
UI concept art: @ashthorp1 , Mike Sekowski & @_bruwilliam
UI / UX design: Shaheed Khan
One week before the sequel.