🛠️Patch 0.7.2
Environment fixes, Office map changes
Changelog:
- Environment settings for maps were changed. It mostly affected light system.
- Office map 30th floor's height was increased from 3m to 5m.
- Office map small stairs' doors width was increased for 30th floor and roof sides.
- New console command "video_graphics_ssao". Creates soft contact shadows in gaps and object intersections. Disabled by default.
- New console command "video_graphics_ssr". Generates real-time reflections on glossy surfaces visible on screen. Disabled by default.
- New console command "video_graphics_ssil". Adds soft color bounce and indirect light between nearby objects. Disabled by default.
- New console command "video_graphics_sdfgi" (enabled by default). Calculates realistic dynamic global illumination and shadows for large open environments. Enabled by default.
Options on settings tab would be added in next patch, for now it only supported with console (might be unstable on changes).
Environment system difference mostly visible on rooms, that is isolated from sky's light.
🛠️Update 0.7.1
In today's update we are bringing new visual system for players in game, fixing chat with additional improvements.
Changelog:
- Props and spectators now will be seeing fixed size name label, not depending on distance.
- Hunters and props now have different name colors, so it easier to understand who you look at.
- Hunters now visible behind the walls with X-ray color.
- Props and spectators now see other props with initial enabled X-Ray. It is still available to to toggle with "X" hotkey.
- Chat now located at the bottom left side, instead of middle left.
- Players now types in chat with their current role.
- Fixed ammo problem, when sometimes on round reset hunters were seeing 0 ammo at the start.
- Now game's intro launches with additional 1 second delay to not lag, while game initializing connection and load resources.
- Some server-side fixes that will make less desynchronization with client side.
This update was mostly patch for critical bugs. Currently, we are working on Roadmap for the future's showcase for the game. Available for both Demo and Full version!
🏕️Added new map - Lock. v0.6.9
After building Office map for over than month, we decided to revive our early development maps, first to take was Lock map. Currently, it is still in progress of adding objects, but you can already play it on our Demo build with your friends!
Come play the game before it's released on July 23-24 and do not forget to Wishlist the game!
🛠️Additional changelog:
- Changed bullet hit animation to more realistic dust effect.
- Added shader to fade prop with red color if hunter hits it.
- Some various fixes of bugs on server side and optimization of ping.
🛠 Fixed over 20 bugs for the Demo version! v0.6.8
Since our last stream playing Demo (available right now), we’ve logged and fixed over 20 bugs that were causing issues while playing Project Corner. Here is the full list of fixes and new features:
1. Hider names are no longer visible to Hunters after a certain amount of time in a match.
2. Crowbar damage (Ability 1) increased from 5 to 10.
3. Ultimate (Ability 3) now explodes at a 12-meter distance instead of 15. Added a visual indicator for the ability's area of effect.
4. Spectator speed reduced by 40% (including freecam when playing as a Hider).
5. Fixed a critical bug where the game captured the mouse cursor while alt-tabbed. Now, minimizing the game automatically opens the pause menu.
6. The "Ready" status now works correctly.
7. The microphone is now activated via a hotkey. Added buttons to switch between "Push-to-talk" and "Toggle" modes.
8. Names of players not on your friends list now display correctly when joining a lobby and loading into a match.
9. The Scoreboard now correctly registers deaths and updates the relevant stats.
10. Gunshot sound volume has been reduced to blend better with other sound effects.
11. Added separate volume mixers for different audio tracks: "Music," "SFX," and "Voice Chat."
12. Fixed the key hint UI for different roles (the issue might still partially persist; we are keeping an eye on it).
13. You can now copy the lobby code simply by clicking on it in the lobby.
14. Added an "Open Profile" button to view Steam profiles (currently only works with the friends list). Also fixed an issue that sometimes prevented players from joining another player's open lobby.
15. Replaced the main menu background with a static image so it no longer disappears after exiting a match.
16. Added the ability to set custom keybinds for various in-game actions, including voice chat.
17. The end-of-match notification menu now correctly appears in the center of the screen, and the buttons work as intended.
18. The Hunter model no longer disappears when spectating players in first-person.
19. Increased the collision box for Hiders so they can no longer squeeze into tiny corners.
20. Distance checks for the Grenade (Ability 2) are now calculated much more accurately.
In addition to this list, we made a dozen other minor tweaks and optimized code in areas that could have caused FPS drops (even though we haven't received any complaints about that yet!).
These aren't all the bugs we found during testing, and we are continuing to work on more fixes. Thank you for your support!
#WishlistWednesday #PropHunt
💥OUR DEMO IS LIVE for Steam Social Deduction Fest! 💥
Project Corner is the ultimate Prop Hunt experience. Hide as an object to blend into the environment or hunt down your friends before time runs out! 🪑🔍
Gather your squad and grab the FREE DEMO right now! 👇 (Link in the replies!)
#PropHunt #SocialDeduction
We thought our hide-and-seek mechanics were foolproof. Then our BETA testers did THIS... 💀😂
Grab your friends and try to survive! The Project Corner Demo drops for the Steam Social Deduction Fest (July 13-16).
👉 Wishlist to help us hit our goals before July 24th!
#PropHunt #GameTest
🎉BIG NEWS – Our Demo is LIVE on the Steam Social Deduction Fest!
We just got approved and our demo drops July 13🔥
If you love lying, betraying your friends, and laughing until you cry… this one’s for you.
👉 Play the Demo for FREE during the Fest
👉 Wishlist now so you never miss launch
👉 Tag your squad - the more the merrier (and the more chaotic)!
Who’s ready to get absolutely betrayed by their friends? Drop a 🔥 if you’re joining the chaos!
#SteamSocialDeductionFest #SocialDeduction #IndieGame #DemoOutNow
@playerdotgg Seek for the objects that covers on the map or become one!
We are developing Prop Hunt game for playing with your friends! Fun, deduction and more fun - that is what Project Corner about! Demo available on July 12!
https://t.co/iAcF9w3uc7
#GameUpdate v0.6.6:
Just added X-ray, names, first person look on spectator mode and much more! Attached GIF to show how development goes.
Changelog:
- Now Hunters and Props have names above them. It will help to understand what player hides or seek when there are a lot of players on lobby.
- Added Props X-ray for Prop and Spectator players to see players through the walls and make it easier to find other props while hiding.
- Added First Person View for Spectators too watch alive players on the map from their POV.
- Changed hunter picks, now server select players to seek right by the order, not randomly as it was before.
- Props now see what they will be switched to before actual switch to prepare to change spots.
- Added Skies to the map, now it looks more bright!
- Rebalanced speed of Hunters (-35%), Props (-40%) and Spectator (-20%) and removed Slow Movement from Hunter (SHIFT).
- Fixed ultimate ability to work only one time per round as it was designed. Early it was on 40s cooldown because of server-side bug.
We are going to upload more content about gameplay to show you what our game is about! Get ready for upcoming Steam Social Deduction festival (July 13-16) to test our Demo.
WISHLIST GAME: https://t.co/bcqbRiWeiC
#indiedev #gamedev #prophunt #projectcorner
@ArdentVital Seek for the objects that covers on the map or become one!
We are developing Prop Hunt game for playing with your friends! Fun, deduction and more fun - that is what Project Corner about! Demo available on July 12!
https://t.co/iAcF9w3uc7
@BenVibrantt Seek for the objects that covers on the map or become one!
We are developing Prop Hunt game for playing with your friends! Fun, deduction and more fun - that is what Project Corner about! Demo available on July 12!
https://t.co/iAcF9w3uc7
@EntharielGames@theskyproject_ Seek for the objects that covers on the map or become one!
We are developing Prop Hunt game for playing with your friends! Fun, deduction and more fun - that is what Project Corner about! Demo available on July 12!
https://t.co/iAcF9w3uc7
@Freya_Games Seek for the objects that covers on the map or become one!
We are developing Prop Hunt game for playing with your friends! Fun, deduction and more fun - that is what Project Corner about! Demo available on July 12!
https://t.co/iAcF9w3uc7