WHOO!!!! This is an actual hardware capture of @SonicFreak94's INCREDIBLE port of #SonicMania to the Sega #Dreamcast, compiled with the latest SH-ELF-GCC14.1.0 toolchain, running on the tip of the KallistiOS SDK's master branch, streaming in assets from the virtual filesystem over the network, capturing stdout/stderr from the DC! Running like a boss!
We got @SonicFreak94 showing us around the app-level code he beautifully ported, me on SDK/OS duty, making sure we didn't break anything with all of the new features and commits, and @EndoOleg on compiler duty, since we found an ICE with GCC14 getting pissed off over some stateful C++ lambda in the render path... Eggman is so screwed.
DREAMCAST COMMUNITY, ASSEMBLE!!!
#retrogaming #gamedev #cpp
Quando se fala de preservação de jogos, parece uma coisa distante. Mas hoje o problema bateu aqui na porta. Eu investi três anos da minha vida nisso aqui, dia e noite.
Até hoje, eu acreditava que poderia dar uma espiada quando quisesse. Mostrar pras pessoas. Jogar com os filhos.
raylib running on N64, a +25 years old device with some hard restrictions! AMAZING!
The power of C language, is there any other programming language allowing something like this? I don't know any.
Make your game once, publish everywhere! 😄
Nos últimos 6 meses, mergulhamos fundo no universo dos jogos e eletrônicos. Trouxemos especialistas, criamos espaços para interagir com jogadores e exploramos possibilidades de colaboração com nomes como a Sega.
O futuro promete muita diversão e surpresas. Vem com a TecToy!
Our recent paper (with @_JialinLiu) about dual-observation RL for general video game playing is now published in @IEEETxnOnGames, and look at this nice interactive article where you can interact with the model in the browser!
https://t.co/Ztf7uzUbxB
The Making of Karateka is out, and sounds rather perfect. Here's the Steam link: https://t.co/zLgczKaf0y
...and here's a great VGC review: https://t.co/doGVjRMrme
Samorost and our studio both turn 20 this year, and that just seemed an ideal opportunity for @JakubAmanita to chat with @botherer about how we started and what's up at Amanita these days. Thanks for the feature! ⭐️
https://t.co/9uIAyyN8pu
Excited to FINALLY reveal I've been leading the development of Red Dead Redemption for Switch and PS4, coming 17th August! The care we've put into this port is like nothing we've ever done before and I'm so SO proud of my team ❤️
A Zeebo emulator for PC?
Meet Infuse, an emulator project developed by Tuxality, is a reverse engineering feat from scratch that is currently already capable of booting some Zeebo games.
The emulator is still in its initial phase and has no deadline for completion.
Enjoyed being onstage with Yoshi-P and Kiryu-san to announce Final Fantasy XIV coming to Xbox. We’re thrilled that the Xbox community will join the Warriors of Light and we look forward to partnering closely with Square Enix on future games.
26 years ago, ZSNES and SNES9X were released 🎂🥳🎉
They weren't the first Super Nintendo emulators, but they were the first to run games near perfectly. Hence, they captured everyone's hearts and became some of the most popular emulators ever made ❤️
Um wow. A #FinalFantasy VI TACTICS mod is in development!⚔️ Combining the cast and quirks of #FF6 into the #FFT format: With new stages, reworked sprites and skills, and perhaps most surprising is the SNES soundtrack using the FFT soundfont!
YouTube Page: https://t.co/rln5nxd2cP
OMG IT WORKS!! 🥳 Selfbootable #PS1 CD-R! No modchip!
That's a huge progress since last time but there are big reliability issues and I'm not sure that this can be fixed using my method. Increase the sound to hear the PS1 struggling to read the disc. More details below.
A few things to note regarding todays huge news:
— We are getting a physical release of the Master Collection for Nintendo Switch, PlayStation 5, and Xbox. I can't emphasize enough how great this is.
— Metal Gear Solid appears to be the Integral version which includes VR Missions/Special missions.
— The collection includes a Digital Screenplay Book : A comprehensive collection of cutscene dialogue, briefing files, and scripts for every single one of the series' characteristic Codec calls. Digital Master Book : Packed with juicy tidbits and notable quotes from characters throughout the Metal Gear saga—plus useful strategy guide info such as maps, hidden item locations, and more.
— The Nintendo Switch Physical Version weighs in at : 24.1GB. More details in the images blow.
— Surprisingly the collection will also include the NES games which bear the Metal Gear name but Kojima had no involvement with their release.
— Metal Gear Solid, MGS2, MGS3 will be purchased individually but take note Bonus content is only available with the bundle purchases. Bonus content will not be included if purchasing each title separately.
#メタルギア #MetalGearSolid #mgsvol1
Sometimes students ask me for recommendations of books & lectures to learn modern 64-bit assembler.
If you never programmed low-level before, I suggest starting with a simple 8-bit architecture first.
The #NES can be a great place to start! ❤️🤍����
🔗https://t.co/eIhe1BRpCt