My submission for the #threejsJourney island 🏝️ challenge. A 🏴☠️ Pirate Action Game.
🔗https://t.co/o7uUgl9uQv
Had lots of fun making this. Now looking forward to @threejsgamejam.
#threejs#tsl#webgpu
1/5🧵
Today I gave to my physics engine NPCs a brain 🧠
Each Agent now supports custom Sensors and Intents, fully extensible through a simple API.
If I keep going, we might see a GTA in the browser before GTA6😄
@mustache_dev@pierrick_picaut I really want to learn rigging and animation this year also. Then up popped Pierricks channel in my YT!
Loved the content and seriously considering taking a course. Will be following your progress.
Next week I’ll put online physics examples, and I’ll need some gamer testers👾
The magic of Three.js Blocks Engine is that users can plug in their own Physics Models: Platformers, FPS, RTS, anything.
It even ships with presets like quake, here I vibe coded a CS1.6 surf mod!
@bruno_simon Amazing work Bruno! 🎉🥳👏
Thanks for taking us on the journey with the Dev logs too. I’m sure that extended the dev time but its been amazing to watch this masterpiece evolve.
6 years of thinking I can make a better portfolio.
1 year of actually building it.
My new portfolio is LIVE 🚀
Please, don't break anything!
👉 https://t.co/rVPv9oWkjL
Blender Scripting section is live! 3 hours of new content for the gamedev course.
Build custom plugins, exporters, and automate things like lightmap baking.
Preview: https://t.co/36ThCtwZba
Over 65 hours of course content is now live!
#threejs
@mattvb91 @bruno_simon Great stuff Matt!
Another web dev here on a very similar journey. Been thinking of doing a dev log too so this great inspiration. Will be following your progress.
Three.js Journey challenge n°19 has just started.
Theme: Aquarium 🦞
Due date: September 1st 📅
If you are a Three.js Journey member, check the private Discord
👉 https://t.co/7f0jyXtxPk
If you are not a member, join us!
👉 https://t.co/90yMbDB5Si
My new game 's.p.l.i.t' is out now on Steam!
A narrative driven psychological horror hacking game, where you attempt to infiltrate an unethical superstructure.
Thank you for the support! :)
After few adjustments and thanks to #threejs TSL 💙🙏 this experiment runs on #webgpu and #webgl !
Try it with firefox to test webgl fallback : https://t.co/TFEZYchiOX
Source : https://t.co/L6vR0LUUVv
To all the tech artists/ vfx artists. I have so much respect for your skill!
Here is my attempt at a slash effect 🗡️⚡️ using #threejs and TSL running the browser. So much learned and so much more to learn.
#gamedev#tsl#webgpu#threejsJourney
My submission for the #threejsJourney island 🏝️ challenge. A 🏴☠️ Pirate Action Game.
🔗https://t.co/o7uUgl9uQv
Had lots of fun making this. Now looking forward to @threejsgamejam.
#threejs#tsl#webgpu
@thomas_matlock Oh😂. Yes I baked the animations into the model via blender and exported as glb.
I actually baked into the sword mesh for its own attack animations.
At runtime when it's equipped, I create the action and add it to the characters animation list.