So #Nodevember is over and here's my results!
They're 100% made in Godot using procedural shaders from basic primitives and they're a single mesh!
So I'd like to share it under CC-BY 4.0 license: https://t.co/Wc75kI6QRQ
#GodotEngine#madewithgodot#nodevember2020
@XorDev@jettelly Yeah that's what I used before I know about polar coords.
The effect uses 'rotation' as well but that didn't satisfy me.
If I were to use polar coords I would just scroll it instead of rotating it, this looks more natural and gives the result I desired.
@blublubbblubblu @nomnomnaii @tanyarlfes Lah emang bener kok, anggap aja semuanya penjumlahan jadi kek gini: "200 + (-1) + 199"
Karena perjumlahan itu komutatif (gak ngaruh urutannya) lu bisa tambahin 200 sama 199 dulu, hasilnya 399, trus baru deh ditambah (-1). Jadi 399 + (-1) = 398
@reduzio Visual shaders first, rewrite as a text shader later
Or when the shader is going to be a bit more complex (eg when I need functions and loops)