Best structured reference I've found for GPU optimization - 450 papers, 14 years of research. Some techniques will have evolved, but the mental models hold up.
https://t.co/2kFfsEq31h
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.
https://t.co/saSTBmOjS0
#tutorial#raytracing#vulkan#shadows#reflection
Wrote a short piece breaking down how I built this scene by scattering batched mesh instances across a surface in @threejs Accept this as a challenge ⚔️: try creating a quick scene using @Sketchfab models and show me what you can do, I want to see!!
https://t.co/N42kauBxPW
webgi - realistic rendering for three.js is now free!
With a new website for developers.
Instantly create photo-realistic 3D e-commerce experiences without going deep into three.js graphics and shaders.
Play around with the demo docs here - https://t.co/SSSEeL4H1Y
Before we could deliver glass materials, I had a full set of textured glass ready to go. The tests (below) turned out great, but timing didn’t work. So we reused the height and normal maps to build a textured plastic collection instead. Sometimes you gotta pivot. ✌️
I created a small tool to live code and visualize sample distributions
https://t.co/8tZZju0Sja
(And you can now find me on BlueSky at https://t.co/G1LR7Hk31K (: !)
I just turned 37 today and started this journey when I was 30. After years of building the engine with 💕 and optimizing it, this is the final gameplay running on #webgl with #threejs
After converting Jamir from WebGL to WebGPU, I hope to release the @X3JS_app, built on top of Jamir's game engine, in 2025, initially for creating FPP and TPP games, and make it available for everyone.
New version will be upcoming in a few days, btw! 🥳
#gamedev #gamedevelopment
I thought my depth buffer anim is cool, until I saw this amazing real-time rendering video with breathtaking animation! Added it as update to my Render Hell article!
https://t.co/OKE6UmX6bg
#gamedev#techart
A quick shameless plug: https://t.co/O6OQLwoNzc
A repository of renderers/engines that aspiring graphics people can hopefully learn from. If you'd like to see what others are doing to either learn or contribute, feel free to create a PR
Going on stream to implement some new audio features with SoLoud, fixing a few bugs and adding some effects like reverb and low pass effects. Meanwhile C1RCUI7 on has made a nice mod with custom sounds! #ShakedownGame#gamedev