I'm mega proud of our team and super excited to be able to finally share this news!
This process has given me a whole new level of appreciation for anyone who has released on a console before!
Crash test dummies, this one's for you. BeamNG brings its car-crushing physics to PS5 later this year 💥
Learn how the devs tuned this version just right: https://t.co/anAjpOwlJi
@Echo_4609@jettelly Haha I'm right there with you Echo! Different team of folks involved there though (I'm gameplay). Was cool though, we hung out at a local race track for the afternoon after their trip to Calspan! That's as close as I got to the project though ;)
Check out this soft body tire system for Unity by TheLancaster, using sphere colliders and joints to simulate tire deformation and suspension movement. 🚜
Read the breakdown: https://t.co/iNp7sDjoBr
#unity3d
I'm mega proud of our team and super excited to be able to finally share this news!
This process has given me a whole new level of appreciation for anyone who has released on a console before!
Crash test dummies, this one's for you. BeamNG brings its car-crushing physics to PS5 later this year 💥
Learn how the devs tuned this version just right: https://t.co/anAjpOwlJi
You're not wrong at all! It's been a learning process for the team, and all of the things we have been implementing also help improve things on the PC game as well! It's a win-win for everyone currently, it hasn't been easy, but it has been really exciting! Thanks for your understanding ❤️