During parental leave, I set myself the goal of rebranding and relaunching my newsletter. Yesterday, I finally did that.
Welcome to Every Game a Playground: exploring creation within communities and their favourite games.
https://t.co/GH1bvoUu9W
Unbeknownst to the fucking loser who tweeted this, theyโve likely cost their agency any future contract with a major video game publisher again.
All because someone wanted to look cool to a small crowd that will never know/care about their name.
@ZhugeEX The caveat being that, while overseas hiring may increase, mid-and-higher level leadership roles are being further centralised in U.S. meaning less career progression for anyone not capable of/willing to relocate.
A week ago I left EA after being laid off earlier this year. 10.8 years, 27 games, 1bn+ UGC views, and a few too many contracts worth more than my annual salary.
Itโs difficult to untangle the near-one third of my life spent at this place, primarily because of the profound impact that the experiences and people Iโve met have had on my life. Iโve been able to travel the world, live in three different countries, and gain a wealth of friends along the way.
Creator marketing wasnโt the field I expected to fall into - hell, it barely existed when I first joined - yet it quickly became a source of pride to have been part of the group that fought to grow the discipline within EA. Especially over the last few years, providing creators with a critical new source of income via our Support a Creator program and helping them take their passion full-time has been some of the most fulfilling work of my career.
While the circumstances of me leaving arenโt what I expected, it honestly feels like the right time to move on anyway. Iโve changed a lot since July 2015, and so has this company. For now, Iโm just looking forward to spending more time with my son.
Thanks to everyone that made the journey so far down the Grand Line as wild as it has been. Time to chill a little before beginning the next chapter of my career. โ๐ผ
@Mitch_Loan Thanks mate. Loved our time working together, and Iโm bummed we didnโt get to more these past couple years. Thatโs the goal now, and Iโm honestly looking forward to that freedom again. Will miss you too, letโs not be strangers.
@CohhCarnage ๐ซ best of luck with Emberville!
Oh, and:
- sandbox approach to solving puzzles/ combat
- unique, differentiated skill/ability progression to enable replayability across playthroughs
- meaningful consequences to choices that spiral into multiple possible narrative divergences