We had an absolute blast exploring procedural waffle cones & ice cream mixed with delicious chocolate splashes and pours. A big shout out to Martin Hollis at Equasonics for the fantastic sound design. We really enjoyed the opportunity to collaborate on this.
#houdini#redshift
Regarding the conversation surrounding β@NapoleonMovie having no CGIβ. Below are the VFX credits. The film has some amazing VFX, stunt and practical FXs, including exploding body parts, exploding horses, exploding boats, crowd duplication, full CG boats, full CG environments all burning, water simulations, ice simulations, matte paintings, bullet hits, and much more.
There are 15 VFX companies and 369 artists involved, but since some companies are only referenced by name, I suspect this number is much higher.
Anyway, congratulations to:
@MPCVFX (153 artists)
@ILMVFX (80 artists)
@BlueBoltVFX (50 artists)
@outpostvfx (20 artists)
Light VFX (12 artists)
@oneofusvfx (8 artists)
FPX (4 artists)
@freefolkstudios (4 artists)
Ghost VFX (no artists credited)
Cheap Shot (no artists credited)
Argon (4 artists)
@TheThirdFloor (no artists credited)
@Imaginarium_UK (4 artists)
@visualskies (4 artists)
The Magic Camera Company (26 artists)
I hope everyone on Twitter understands that if you don't see the CGI, it doesnβt mean itβs not there. Also, never believe a marketing piece about a movie; they are filled with out-of-context statements and misunderstandings.
We all need to be better a policing this nonsense, so join me in spreading the word that Napoleon has a shit tonne of CGI and VFX.
#CGI #VFX #Napoleon #RidleyScott
Houdini 20 Sneak Peek - have a look at a small preview of some of the new tools and functionality coming in November! We will have the launch presentation next week - more info then!
@thecgwiki Itβs why I type aw for a wrangle. Before Houdini released the Point Weld sop, pw would drop a point wrangle. I got so used to that and kept dropping flippin Point Welds. Now I just drop an attribute wrangle. Would be rad if you could set a search order priority to the nodes
Vice
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Abstract exploration using a single model and seeing what I can come up with. Houdini for everything and rendered with Karma. Edit and comp in Resolve.
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#sidefx#houdini