@SwearItNotMe69@nathie Do you prefer your vr games without motion control? I think the original tf2 vr port was like that if it's more your speed. though more because motion controls didn't exist* at the time than it actually being deliberate
https://t.co/AhmhwCZW4i
@SwearItNotMe69@nathie "Incredible mod, It would be nice to see more work done on the melee aspect to improve the feel, so right now it's not exactly for me, but it's a mod and thus my choice if I play it" - Fixed it for you
@growing_daniel Honest to god I think the data centres use water thing is a psyop from data centre builders to give opponents a talking point that sounds stupid. unless it's being ejected into space i'm not sure where it could be going
@B00by6@ChrissyLives@DUKEMASTER_ I've never ever seen a player with an epstein username, certainly not, and definitely not three of them in the same lobby on tf2. nope. never. it's just not possible. we don't have the technology
@werosolo@Mild_Spaghetti NHTSA/IIHS standards focus heavily on cabin occupant protection. a titanium sphere would do just as well. would love to see a euro ncap score for a cybertruck.
@Whimsy_Wizard It's a remaster, It's not supposed to do anything. It just needs to look nice. (Also tessellation sampling on GPU from a runtime edited height-map is neither expensive or a new technique ~ 2014)
@LukeParkerDev What's rust/javascript doing here? If so what's the reason? Are you using webassembly? Is this actually sdk 2013? I don't recognise those startup messages? so many questions
@merlinn087@Reply_Addict A lot of the time it's just easier to build a complex environments where you want to have reliable npc and story interactions in a separate space. eg the orbital stations in cyberpunk or the apartment only accessible by elevator
@merlinn087@Reply_Addict There's already a lot of buildings in creation games like this. It's not an engine limitation as much as it was for earlier titles. It's not a game for everyone, but it's worth using 76 as the creation engine benchmark these days.