@everonegraham 2. How will the police be assured that videos aren't doctored?
3. Are there any data protection issues at play? How would GOJ be prevented from using this data for purposes other than what's it's intended for?
@everonegraham Interesting idea. I'd like to see some obvious issues addressed
1. Will the police actually honour these recordings? We're already having issues with enforcement in person. I have zero confidence this will move the needle at all in terms of getting bad drivers off the road
@_Stratuss_ https://t.co/SaXbuidhso
- an erosive or spreading sore
- a source of corruption or debasement
https://t.co/OxTPbBGSFL
A canker sore is a small, shallow open wound (or ulcer) in your mouth that can make eating and talking uncomfortable.
@Zandoraful@sugi1986@kayles_kay@gabwaugh_ Definitely agree! The alternative is to inherit a subset of broken and unintuitive grammar rules from English. There's no need to use that as a crutch when Patwa is its own language and can (and should) stand on its own.
@Zandoraful@sugi1986@kayles_kay@gabwaugh_ Many languages operate phonetically. Just ask Japan and Korea. Once I got the hang of it, reading and writing Patwa became very intuitive. It just makes sense rather than relying on English with all its rules and even more exceptions.
Great looking assets from Buch on OpenGameArt
https://t.co/1x4dfV35Ge
I've copied their asset mock up into my project just to make sure I understood how to use the different tiles (some of the wall bits are tricky!). Next I'm going to get the tiles animated then move on.
0110010(50) - I've spent too long trying to find and setup placeholder assets for this game but I really don't care at this point. Found some lovely stuff on OGA and will spend as much time as I want getting it looking how I want.
#100DaysOfCode#GodotEngine
0110001(49) - I feel like I'm stubbing my toes on pebbles.. Wasted 2 hours because I couldn't find a set of nice placeholder assets that were designed with bitmasking in mind. Maybe I'll just throw something together myself next time.
#100DaysOfCode#GodotEngine
Instead of a state being able to delegate function calls to its parent I'm testing what it would be like if all my states were also full state machines. The difference is slight and I'm not convinced that there's any real benefit to be had, but it's all learning!
0110000(48) - Attempting to implement a Hierarchical State Machine which is a bit different from the one I was using before. It's definitely an interesting challenge. I'm worried that I won't remember where to pick up as the code is a bit spaghetti!
#100DaysOfCode#GodotEngine.
@sharifElkassed Thank you! Honestly I've been feeling a bit burned out from trying to stick to the #100DaysOfCode rules and code everyday when my schedule just doesn't really allow it at the moment. So then there's a loop of feeling badly for not coding. I'll just take my time as you said.
0101111(47) - Drumming up the motivation to actually start coding has been a bit of a challenge. Having to design and code another finite state machine just feels daunting. If I was really happy with the last one I made I'd have copied and edited it.
#100DaysOfCode#GodotEngine
But the original code was made by a far greater developer than I, so who's to say I can actually make the system any better? It's all a bit tiring to think about.
I mean...it really shouldn't feel daunting because I've done it before and I really can just reuse the old code. I can't help but feel like I hit on some roadblocks last time due to how it was designed and want to overcome those limitations by redesigning it