@_TheWhiteLion__@StealthQE4 Sure, Cursor can create great GUIs even though Cursor doesn't have eyes, can't use the finished product, can't use a keyboard/mouse/trackpad
So @cursor_ai just told me to learn coding myself bc otherwise it will lead me to being dependent? Huh?
Anyone using it had that? It's stuck at 750 lines of code (literally). @levelsio@NicolaManzini maybe you know, seems VERY odd
Like that's the purpose of Cursor, right? xD
@FFairing@DubzyOnceAgain Of course it exists and it’s the best you can have. You have to learn how to use it though, so be ready to burn some potatoes at first.
And for the dumbasses in the comments, I know a country who uses stainless steel pots/pans in almost every restaurant and everyone’s alive
@Larenthios@flustres ptn merci de me répondre au lieu de me qrt ça fait chaud au cœur en cette périooh!de jolly!!! did you know christmas in LESS THAN TWO WEEKS
If you think OpenAI Sora is a creative toy like DALLE, ... think again. Sora is a data-driven physics engine. It is a simulation of many worlds, real or fantastical. The simulator learns intricate rendering, "intuitive" physics, long-horizon reasoning, and semantic grounding, all by some denoising and gradient maths.
I won't be surprised if Sora is trained on lots of synthetic data using Unreal Engine 5. It has to be!
Let's breakdown the following video. Prompt: "Photorealistic closeup video of two pirate ships battling each other as they sail inside a cup of coffee."
- The simulator instantiates two exquisite 3D assets: pirate ships with different decorations. Sora has to solve text-to-3D implicitly in its latent space.
- The 3D objects are consistently animated as they sail and avoid each other's paths.
- Fluid dynamics of the coffee, even the foams that form around the ships. Fluid simulation is an entire sub-field of computer graphics, which traditionally requires very complex algorithms and equations.
- Photorealism, almost like rendering with raytracing.
- The simulator takes into account the small size of the cup compared to oceans, and applies tilt-shift photography to give a "minuscule" vibe.
- The semantics of the scene does not exist in the real world, but the engine still implements the correct physical rules that we expect.
Next up: add more modalities and conditioning, then we have a full data-driven UE that will replace all the hand-engineered graphics pipelines.
https://t.co/7BikSgE7iN
@DisruptiveHoLin Et puis ce genre de personne qui attend de l’initiative dira toujours non quand quelqu’un qui n’est pas son N+merde prend une initiative