@default041 I know it was a long time ago, but this seems a little more inline. Still has your 21 kills as low impact but closer between the middle of the pack
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RWS is just ADR that over values aggression, I understand you don't think it's accurate in this match. And I'm not saying it's perfect, but this is what the swing shift you had in the match. Overall his (positive - negative) was higher than yours. Your positive alone was higher, but swing accounts for both. Your deaths are what cost your faceit rating, and maybe that's weighted unfairly, but we've just released this and these edge cases are <0.1% but we're reviewing constantly. I'm reading feedback on this every day, so I don't understand the hostility tbh.
The fundamental basis of swing is not stupid, every kill in a match has some associated % chance to win associated with it. Like anything there's always nuance, but more data and constantly improving is the goal.
Anyway, appreciate the feedback, this match is on our test bed now for when we make changes to see how it impacts something where the perception != value
@tinycsgo@Kerovski But it entirely depends on what those 15 kills are right? What if they were all entries? I think that's the point im explaining, it's about what kills are not number of kills
@tinycsgo@Kerovski There's a reason the term "you stole my ace" is such a common thing to hear, in most cases that last kill is essentially already theirs. If you get 3 kills with your full team alive, statistically you've already won the round. Those 2 kills are mopping up