wasi-gfx v0.0.1 is out! 🎉 0.0.1 is the first alpha release of wasi-gfx! It includes wasi:webgpu, a machine translation of the full WebGPU spec!
Run portable, sandboxed code against any GPU on any device powered by WebGPU and Wasm - Desktop, Web, Edge, Embedded, and more!
Try it out now by targeting the v0.0.1 branch https://t.co/nSf54iBhhB. Host bindings for Wasmtime can be found at https://t.co/rzUH6U8rq7.
We’re working on a reimagining of wasi:surface next, supporting a more robust I/O model to power more types of apps. Subscribe and follow along for updates!
Today, @mingjyunhung breaks down False Earth, an incredible WebGPU-powered world where the heavy lifting happens on the GPU: procedural grass, VAT animation, compute shaders, indirect draw, LOD, and GPU-driven culling.
Go behind the scenes: https://t.co/fqKMrPO2Kh
🧩 GPUs Unleashed! Make Your Games More Powerful With wasi-gfx by @theisomizer & @mendyaberger
▶️ Video: https://t.co/Z7ZXDrfAkT
🔗 Slides & Repo: https://t.co/i8jF2UyDnX #wasmio25
@miketuritzin MJP is a great writer - I learned a lot from his D3D11 book many years ago, and still refer to his blog post on GPU memory pools frequently.
Game and game engine developers, for sure, must take a look at wasi-gfx and wasm in general.
Check out @theisomizer and @mendyaberger talk at @wasm_io to get know what is that and why do you need that.
#wasmio25
We’re at Wasm I/O! Come see @mendyaberger and @theisomizer talk about how to make games more powerful with GPU-enabled plugins! Thanks for having us @wasm_io!
Last day of #GDC2025 !
Enjoying the beautiful weather and great conversations about procedural design before we head to @wasm_io next week to talk about plugins for games!
Join us & the Microsoft @DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev 🛠️
📈 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!
👉 Learn more about all the DirectX sessions: https://t.co/SzpfX2PkYV
Tune into the #WasmAssembly podcast now → https://t.co/QGtiFbtdK6
Host Thomas Steiner talks with renderlet's @theisomizer and @mendyaberger about the #WebAssembly framework for writing graphics code that runs on any platform and the wasi-gfx #Wasm proposal.
Renderlet is going to GDC! Our CEO @theisomizer and Head of Product @maremarebell will be around next week to chat about the state of 3D design tools, procedural modeling, AI in 3D, and your favorite cat memes. Come say hi!
@sayestheorem Hi! Unfortunately the W3C events are not recorded, however Luke Wagner speaks frequently on the topic - he'll be at https://t.co/sLY2M0QZdf in March.
We recently sat down with Thomas Steiner from Google and talked about all things wasi-gfx on the WasmAssembly podcast. Interested in the intersection of Wasm and WebGPU and how we can make it easier to build and ship code for GPUs? Check it out!
https://t.co/IW7lad5TAw