Acabo de ver a un IA bro enfadado porque la IA de YouTube ha detectado su IA slop como lo que es, y le ha desmonetizado, y está frustrado porque no puede hablar con gente real.
Solo lo menciono, no voy a opinar.
Després d'un temps necessari per a reorganitzar les nostres idees, hem decidit tornar amb força per a reposar-nos tan prompte com pugam.
He dissenyat una edició especial de marxandatge al voltant de la cançó que llançarem hui.
Botiga: https://t.co/P14kzi8XuO
The DEMO of The Vigilante Diaries is available NOW, and will be part of the upcoming #SteamNextFest! 🔆
What decisions will you make? What kind of crimefighter will you become? Only one way to know.
Try it and forge your own path as a masked vigilante. ✊
THE VIGILANTE DIARIES🔅, the new game from the creators of Call of the Sea and American Arcadia.
Launching on Steam and Nintendo Switch in 2024. Wishlist available now: https://t.co/4rmnQqUI3c
Slava Alpinsky shared the workflow behind the Bumper Car project, explained how to set up various surfaces, and spoke about the techniques used to create a feeling of abandonment:
https://t.co/HwxopCPzPo
#props#propart#3dsMax#ZBrush#substancepainter#3dart@Substance3D
If your shadows are a bit strange outside the main cascade distance there's a chance you don't have any Far Cascades enabled. This gets missed in most tutorials and will generally fix some landscape wonkiness! #UETips