Ever wondered how Kahoot handles real-time speed bonuses and instant score updates across thousands of players?
I built Zelos - a high performance, server-authoritative multiplayer quiz engine just to understand that.
Built using Bun +WebSockets +Redis +Postgres (Drizzle). (1/n)
Ever wondered how Kahoot handles real-time speed bonuses and instant score updates across thousands of players?
I built Zelos - a high performance, server-authoritative multiplayer quiz engine just to understand that.
Built using Bun +WebSockets +Redis +Postgres (Drizzle). (1/n)
@HyperionXCF I don't really have the exact name for it, I guess it's something like the architectural/system diagram
I made it after making the application lmao
@theg1239ongh Already had experience with express and just didn't feel like using buns' native stuff
Not really an architectural decision, moreso just familiarity
Was a pretty good learning experience for me. Future plans would be to create a nextjs frontend I guess. But for now we move on to more "interesting" stuff.