Hello everyone! We're sorry for the silence, we were getting the new team acquainted with the systems and to give them time to progress with the new atmosphere, but we do have a lot to share. With that info, here's a message from one of our new team members on the future of AO:
"Hello! I am one of the new developers for Arcane Odyssey, and we wanted to showcase AO's new dynamic ocean! There are plenty more showcases in the works, such as quality of life stuff or visual upgrades, so rest assured that this is not all we have worked on.
Chapter 10 is well underway, with one of the bosses nearing completion, and a second to follow shortly after, Vetex's oversight has been a great help, and we're very excited to help tell his story. I know many of you are fervently waiting for the update's release, but we can make no promises yet, as there is still much to do. We're doing our best to make sure our first update is high quality! We are also keeping our identities hidden for a while longer, which I know can make it frustrating for those who want to reach out with suggestions or feedback. We've decided to reveal our identities after we have an update to our name, as proof of our work. Something you actually have in your hands to play.
Thank you all for your boundless patience, we're going to keep working hard on this game we love. I hope to speak to you all soon!"-๐
#ArcaneOdyssey #Roblox #RobloxDev
The first update for Ghost Hunters drops on 11/6 at 3 PM EST!
- 5 new ghost types
- Darkness type ghost imbues
- Gear dyeing
- Vacuum effect color tints
- Quality-of-life changes, some ghost balancing, and bug fixes
- More to be announced soon
#Roblox#RobloxDev
One of the new ghost types coming in Ghost Hunters' first update this Friday: Demon
It throws and breaks all furniture in the room, quickly vanishing after each throw making it tricky to catch. If no furniture remains in the room, it becomes even more dangerous
#Roblox #RobloxDev
I don't plan on continuing Adventure Story sadly since the code is really old and the game was not really planned well from the beginning, BUT one of the games I'm working on is kind of a spiritual successor to it with lots of improvements. Here's a clip of the battle system!
Round-based ghost hunting game - each mansion cleared raises your Rating which affects mansion difficulty, letting you face stronger ghost types. You can level up to get skill points for upgrades, and collect Tix to buy classic roblox inspired gear to customize your character
Ghost Hunters clip against the strongest possible Poltergeist ghosts
Imbued ghosts require an extra step before they can be stunned with a flashlight: such as tiring themselves out by attacking, or vacuuming the ice chunks off of them
Releases 10/30
#Roblox#RobloxDev
Catching ghosts also gives XP which lets you spend Skill Points on upgrades. Tix lets you buy customization and vacuum/flashlight variants. I also plan to add different types of boss ghosts and a bunch more content before it releases
Ghost Hunters releases on 10/30!
One of the new games I've been working on, I've always loved the original Luigi's Mansion and been wanting to make a multiplayer game similar to it for soo long, its been fun to finally work on one and its turning out great :)
#Roblox#RobloxDev
Each ghost type has its own behavior, but each type can also be imbued or modified, which buffs them further and changes their catch condition. You clear out rooms of the mansion one-by-one, and earn Rating and Tix if you clear the whole thing
@AraNinetailed@bar0queblood@EventuallyRaaid I'm not financially struggling at all why are you just making shit up to hate on me for, people like you are why I don't like game development as much as i used to. Go play a different game instead of stalking and obsessing over me