@maciejwalkowiak@maxandersen When entities are separated from domain modeling, personally I still use OOP. The purpose of entity in this case is conversion between entity and domain representation. Really often there is in entity object a static `fromDomain()` and non static `toDomain()` method.
@richardstartin If you haven’t seen “Simple testing” paper, you should check it out. I think even tool should still be available.
https://t.co/vwvhXgAnFj
@sdeleuze @poutsma One indirect feature of flux webclient is the pseudo functional approach with Mono and Mono.error object until user call .block method which convert Error to Exception. Does this mechanism could be kept and enforced by this new API ?
🚨 Help Wanted! 🚨
I'm toying with #questdb manual, trying to explain the ASOF JOIN.
That's the kind of a JOIN you typically find in time-series databases only.
This is what I have: https://t.co/6tqeGDlCvN
Does it make sense to you? What would you change?
Promising !
"Gitea Actions implements a built-in CI/CD system framework, compatible with GitHub Actions’ YAML workflow format, and compatible with most existing Actions plugins in GitHub Marketplace."
Let's code a TCP/IP stack, 1: Ethernet & ARP : https://t.co/CFt6043qfR
Part 2 : IPv4 & ICMPv4 : https://t.co/QSzikCSutS
Part 3 : TCP Basics & Handshake : https://t.co/QSzikCSutS credits @saminiir
@aerao@REDbySFR dans mon cas c'est ublock origin qui block la requête de la forme
https://t.co/aF0cFycp6A
soucis repporter a ublock https://t.co/IRmUs1rsgL
En attendant cette règle peux être manuellement ajouté
@@||https://t.co/aF0cFycp6A
SIGGRAPH 2021 Advances in Real-Time Rendering in Games: "Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering" by @thomasdeliot, Jonathan Dupuy, @Lumonix and Xiaoling Yao: https://t.co/UdlK2pXqOv
#unity3d