Hello @PlayOverwatch! Take a look!
Are you ready to play with #Blair this November as Blizzard's Intership submission?
MUSTACHES HAVE NEVER GONE OUT OF STYLE!
@Blizzard_Ent @LifeatBlizzard @OverwatchBase @YourOverwatchYT @UnrealEngine
🔊🔥
HQ: https://t.co/eoADTLHeYe
Prince of Persia – Community Project
The Prince of Persia community has come together to create its own project following the cancellation of the Sands of Time remake!
This is not a traditional remake, but a large-scale mod aiming to replace most 3D models with high-quality assets and introduce global illumination through path tracing technology.
We’re working on an official website — stay tuned!
Current Status:
Early development⏳
About the Project:
🔹 Public and community-driven
🔹 Fully playable
🔹 Focused on next-gen visuals while preserving the original experience
We are looking for contributors!
🔹 3D Modelers / Artists
🔹 Texture Artists
🔹 Programmers
🔹 RTX Remix experts
This is a hobby project with no payment, focused on long-term development without strict deadlines. We’re looking for passionate people who enjoy creating and want to be part of something special✨
Join us on Discord and become part of the team:
👉🏻https://t.co/nSWiweZEGt
Follow our progress, share feedback, or get involved in development!😉
#PrinceofPersia #ThePoPProject
A Prince of Persia prototype created by Joyson Braganza using Unreal Engine 5. It took him 40 days to build.
Amazing work!👏🏻✨
➡️ https://t.co/s3MpQnhq6n
#PrinceofPersia
It's 4am now, everyone has been asleep for a long time. You know, it happens when something is really stuck in your head and you need to do it. when I wake up I'll tell you all the details. I started generating some normal maps in the material, no textures here #UnrealEngine
Del aula al universo de los videojuegos AAA 🚀
Andrés Olmedo, UX Designer en @UbiBarcelona nos comparte por qué estudiar el Grado en Creación y Narración de #Videojuegos en la @ufvmadrid es clave para adentrarse y llegar a destacar en esta pujante industria. 🎮
VFX Showcase 2024✨
"Each day, season & year has an ending but is followed by a new beginning."
This year, the VFX team came together to create a looping sequence reminiscent of a side scroller featuring a character traversing through the seasons. 💫
Well done, team! 👏
#VFX
Happy to announce the release of EasyRain today! It's been in the works for the last few months, such a relief to be done.
Available on FAB: https://t.co/m86BLINdOK
Full tutorial here: https://t.co/shOPMo1Jzk
@M1das_OW2 This is Unreal Engine's default texture. I imported it into Unreal Engine 1 in 1995 while I was developing on a 90 MHz Pentium. It's still there and shows up when a programmer forgets to specify a texture.
.@BlenderStudio_ released Project Gold, a technical showcase focused on stylized rendering, complete with a workshop and an add-on designed to achieve a distinctive painterly look.
Watch here and learn more: https://t.co/Eh2UQwrEWh
#b3d#blender3d#blender#geonodes#stylized
Aria Baskakova provides a comprehensive tutorial on sculpting and texturing vegetation using ZBrush, Substance 3D Painter, and SpeedTree, detailing in setting up leaves and branches atlases and rendering in Unreal Engine 5.2.
Read the tutorial: https://t.co/WHI6UMSYWZ
Another month another post!
Here is a batch of Smart Materials I did for #PlanetZoo Tropical Pack! 🌴🌴
Our goal with these was giving the artist the maximum flexibility and tools to author organic Flexicolor assets!
ArtStation post below!! #SubstanceDesigner#MadeWithSubstance
Tried using #Nanite vis buffer for constraining #Niagara particles to meshes.
* Very stable compared to using DFs
* Unlike DIs most of the data comes from GPUScene and Nanite buffers so has a very low footprint.
Downside being that it works in screenspace :p
#UE5