WIP update on my PCG Geometry Decals 👇
• UV mapping
• Vertex displacement
• Normals
• Static mesh baking (Editor Utility)
• Landscape‑conforming stamping
Would you use this workflow in production? #UnrealEngine#PCG#ProceduralContentGeneration
Remember we promised you a game animation sample at GDC 2024? It’s here!
Get up and running with Motion Matching in this project that includes hundreds of free AAA-quality animations 🏃♂️
https://t.co/Yqbeyag4p8
Tchia comes to Nintendo Switch on the 27th of June, and is available to pre-order from today! ❤️ 💙
Uncover the secrets of the tropical paradise, meet friends old and new, and use your creativity to face off against your foes. ⛵
@WillFaucherVFX If you really need a 3d sphere mask, and it's just the two of them, then you need to duplicate your sphere mask logic in the material and each BP would also have to write a unique location to each SphereMask