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kimi k3 just beat claude fable
Sakura bonsai test:
K3 nailed the overall bonsai shape with a realistic twisted trunk, layered canopy.......a design that closely followed the prompt
Impressed with the detailing @Kimi_Moonshot
π¨ Head-to-Head opus 5 vs kimi k3
tested my chilli brand website prompt on opus 5 too
> opus absolutely nailed the 3D generation. It clearly beats kimi k3 in that area
> but kimi k3 is still better at the other parts of frontend. It has a much better understanding of @greensock and produces more consistent motion across all sections
@AnthropicAI still needs to improve its frontend generation
kimi k3 cooked again.
one shot: a full 3D chilli product experience
the chilli rotates, splits on scroll, reveals the seeds
@Kimi_Moonshot big jump and I'm seriously impressed.
Opus 5 clears kimi k3 hard
> twisted trunk with natural wood grain + bark texture (Kimiβs is black and simple)
> proper layered canopy and petals fall and scatter in the pot instead of just floating
kimi k3 just beat claude fable
Sakura bonsai test:
K3 nailed the overall bonsai shape with a realistic twisted trunk, layered canopy.......a design that closely followed the prompt
Impressed with the detailing @Kimi_Moonshot
Opus 5 killed kimi k3
performed my creatures trading cards WebGL test
both sent 400 floating cards and correct motion
the gap was art:
> opus made 17 body types are all real, while the 1 parametric blob is a simplified model in kimi
> opus delivered 18 painted scenes with matched lighting.....kimi gave 21 three-stop gradientses
Kimi k3 just cooked this
a fully procedural floating trading card view in WebGL without any image assets
all this is done completely inside the vertex shader
this just so happens to be very clean....proper low level flex.