Mutated monsters dig through the earth & threat mankind. Harvest their genes to research equipment for your soldiers and fight back!
#realtimestrategy#indie
Mutated monsters are digging through earth. You have to get down in the caves where they live to fight back.
Research their genes and use their strengths against them.
Create your own soldier classes by combining monster genes - poison, electric, armor, damage, shield effects
@VittoRivabella @BitrichInfo Thank you. I will make sure to let you know, when we have a demo.
Currently, we don't have a story yet, more a general idea. But once the core game loop is working we will go for that!
@VittoRivabella @BitrichInfo Yes, we are using Unity. Also.. somewhat yes too. It was supposed to be a mix of frilled shark and lizard 🦎
But I think about giving them a rework.. Most people told us they were cute, but dangerous 👀
Mutated monsters are digging through earth. You have to get down in the caves where they live to fight back.
Research their genes and use their strengths against them.
Create your own soldier classes by combining monster genes - poison, electric, armor, damage, shield effects
@dot_sr The ground is dark and more desaturated. Soldiers have a bright, desaturated greenish color theme. We want the armor to be prominent against other clothings and the rocks.
Which one looks better?
Soldier units with increased resistance will get with this armor equipped. Which one would you prefer for a dieselpunk game?
#indiedev#gameassets#gamedev
Increased armor is the first component the troops can be equipped with.
Players can create their own soldiers by combining components (armor, electro, poison, ..) to create synergies and counter against their enemies.
#indiedev#realtimestrategy#gamedev#madewithunity
Light armored, simple soldier unit. They have a battery & flashlight equipped to explore dark caves.
Players can complemented their clothes by modifications like armored parts, gasmasks for poisonous damage or different weapons
#indiedev#gamedev#realtimestrategy#madewithunity
@musicvsartstuff@GameDev_Planet Light clothings for soldiers which are exploring dark cave environments. We are developing a realtime strategy game where you explore procedural generated caves
https://t.co/ibG2ojrPVb
Modeling is done and our soldier will soon get some basic clothings & equipment. They got a battery which powers a flashlight on their shoulder 🔦, as well as bags and holster.
Here is the highpoly model 🥅👇
#indiedev#zbrush#rts#gamedev
Modeling is done and our soldier will soon get some basic clothings & equipment. They got a battery which powers a flashlight on their shoulder 🔦, as well as bags and holster.
Here is the highpoly model 🥅👇
#indiedev#zbrush#rts#gamedev