@Sage_VALE_ Played with a Filipino The Lash™ and it was glorious. He spoke on mic the entire time sounding RP-ing him matching his play style. Amazing stuff
Yeah, this shit fucks.
This is a game for the FREAKS.
OTS RE + Anime + The Environmental aesthetic of something like Control all on a small budget the devs are making the most of.
If you like those weirdo type of experiences, Anomalith should be on your radar.
Happy 12th anniversary my wife @esthervjames
12 years barely felt like 12 at all and there's no one else I'd rather spend the rest of my life with. Here's to a dozen years together and dozens more to come ♥️
It was a close contest, but today we find New York's notorious pigeon lady leaving her favorite perch in Central Park and joining the fight on the city streets.
🧵 Threadsap: Throw a thread that follows your crosshair, stealing Spirit power from enemies and dealing Spirit Damage.
🦿 Granny Long Legs: Extend your bench's legs, granting a new set of melee attacks, super jumps, and bonus movespeed and debuff resist.
🫖 Baba's Brew: Throw a pot of tea that lands in an area, covering it in either a Barrier, Silence, or Burn damage.
🐤 Feed The Birds: Cover targets in bread, dealing increased spirit damage the longer you channel, and Hexing them into a pigeon at the end.
Hollywood thriller Primetime has been banned from Malaysian cinemas, said local distributor Antenna Entertainments.
The film, starring Robert Pattinson as TV host Chris Hansen, is inspired by his reality show To Catch a Predator and a 2006 sting operation that goes fatally wrong.
Did you know that Vintage Story is a voxel-based game?
We decided that wasn’t enough. So we let you chisel!
With up to 4,096 individual pieces per block, your designs can get as detailed, intricate, or wildly creative as you want.
https://t.co/UoKhG9hb09
New rumors have emerged from insider Ghostwriter regarding PvE in Deadlock.
(Everything in parentheses is an assumption by the Editor)
PvE will become a mode with its own ranking system, where stats and metrics will be tracked for each individual hero. In terms of structure, the runs will resemble Risk of Rain.
Run structure - A cycle consisting of 4 stages:
Main - Battles with regular creeps and mini-bosses (apparently something like tier 3 dolls, etc.)
Story - Peaceful exploration of the map after combat, gathering loot (apparently chests), and searching for secrets.
Shop - Upgrading equipment using special coins dropped from killed mobs.
Bossfight - Battle with a major boss. There will be a total of 7 unique locations and bosses.
Bossfights will not be random. Locations are strictly tied to the progression system from the first stage to the last; each of them has unique visuals and mechanics. The map generation itself works on a 50/50 principle: terrain and buildings are created randomly, but strictly in the style of the specific location. Currently, there are 3 variations for each zone, but the developers are testing full procedural generation.
The very last stage that unlocks after defeating all the previous ones is Baroness.
The player enters a Baroness hotel - the only truly enclosed space with a massive number of doors, rooms, and monsters. This is where the random generation system works to its fullest. Players will have to open doors, clear rooms with mini-bosses, and eventually find the main door. Behind it lies the final boss - currently, this is Hiddenking (but this is probably a test version and will likely be changed).
Endgame - Infinity run. After defeating the final boss, a leaderboard unlocks for the player along with the option to transition into "infinity". In this mode, you play on the main map, where absolutely all enemies, mini-bosses, and bosses appear. A shrinking zone moves chaotically across the map, forcing you to keep moving. Despite the name, the mode is not currently infinite: there is simply a timer you play against. However, in reality, the mode could become infinite because there is a test feature for this.
PvE hasn't been updated since July, so it is unclear what the developers are planning.
October 4, 2026 - Ghostwriter added more information:
The developers have already revised the PvE concept 6 times, so it is not yet clear which features will be removed. Playtesters do not like the Story stage and the Bossfight/progression format. We'll see what happens.
Rafael Rocha, a 3D character artist, announced that he and his team at Roarty Digital are now working on Deadlock. They helped to ship the latest major update to City Never Sleeps. Previously, Roarty Digital worked on characters for Apex Legends, Marvel's Avengers, and some Fortnite collaborations. #deadlock