Let's remix some #OpenMoji using @alexjc awesome texturize tool, even it were not meant for that.
I present to you: veggietruck, mousemail, showerdolphin,
beeraid and many more. #TextureSynthesis
Hey, too celebrate #Portmantober I thought I’d show my first go at manual lip syncing, threw in some classic animation in there as well.
I had a great time so if you wanna pay me to do it on your behalf lemme know.
Audio from Parks and Rec'. #madewithspine#gamedev#animation
🚨PROJECT POST 🚨
I developed a Unity package to ease integrating real-time 3d into live VJ / video setups.
It's a comprehensive integration between Resolume (a popular VJ software) & Unity.
It's called "Resolink" https://t.co/tAoGv1VI6D
(Thread, RTs appreciated)
Upscale textures directly in Unity Editor with ESRGAN and Unity Inference Engine aka Barracuda. Works locally on your GPU: Intel, AMD or Nvidia.
Get it at: https://t.co/DOUyNiShqv Import into Unity 2018.3 project & right click on the texture! #unity3d#barracuda
via: @sielojramu
Bristol Tech People, I need your brains! It's been a long time since we've been looking for full stack web developers, both freelance and companies. Who's the clever kids these days? RT appreciated.
I'm working on a small fan project / uni project based on The Last Night. This is not to be released as a game but is rather something I decided to do on my own to explore the artstyle of The Last Night. All assets created by me.
#madewithunity#gamedev#unity#unity3d#pixelart
Excited to share some work with colleagues last summer at Facebook Reality Labs that is now up on arXiv!
“DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation” Here’s a snippet of some fun interpolations in the shape latent space.
Been working on a foggy translucent shader for all sorts of gel-like substances. Big thanks to @Gaxil for the lesson on the Beer-Lambert law for more realistic fog.
#madewithunity#unity3D
Sneak peak of our latest exciting work in the studio. A project exploring the micro and macro patterns in nature. All the realtime generative goodness in this one ⚡
Ok, I've got a new fluid type. It's activator fluid. Every object with a state machine that is touched, gets activated. All implemented on GPU. CPU does not know what is happening :) #GPU#madewithunity#unity3d#gamedev#voxel#voxelart#lowpoly
Congratulations to the winners of our Developing Beyond competition All Seeing Eye with their game SEED. Find out more about the competition and the finalists here https://t.co/ly0Ldnxf9Z