@emerrin_lol From my experience sylas players try to avoid playing league as much as possible and only attack the enemy champions if you have cool downs up
@ScottJund Entering endgame with 3 survivors alive and at least 1 on death hook should be the desired level of balance for the game. The majority of killer WINS should end with a 3k in end game and there should be far more 2ks than there currently is.
@emerrin_lol Like yeah it's always been bad in low elo but something changed in the last couple seasons where jungle players just seem to have forgotten lanes exist. I'd believe you if you told me it was a collective protest with how they make choices completely ignoring any laners existence
@PeepsYGO Horrible news. I would never have even got back into YGO if I didn't stumble upon his videos one day.
It can never be compared to the time taken away from him but he left more than a lasting impact on so many people and communities so he won't soon be forgotten.
@MBTYuGiOh He was the reason I even decided to get back into YGO after randomly being recommended a video. RIP and condolences to you and everyone who knew him.
@KamenS0L I feel that's much more applicable to Lily than Ingrid who's clearly just leaning into the stylised anime magical girl aspect (which imo does look weird in RE Engine). Lily looks so much better in all her art than in game.
@DarkinEnjoyer No idea why twitter decided to show me this but at the risk of being baited your E was up before you died and is instant. You chose to use a spell with a cast time that didn't finish before you died.
@AerialLiz Umbral rush low-key overlooked if you can control bush it's perma 50 true damage procs no cd every time you want to poke. I'd prefer Ghostblade MS bc I'm noob spacing tho.
@Dallagen_xyz@RealJest@EMTElaina Huh? Mandatory effects always activate. Even if someone has no backrow for example you have to activate Traptrix Myrmeleo's effect to target and pop a backrow.
@JayViscant Personally never played it past launch but it's clear the avatar stuff is crazy popular and I'd expect them to shift any WT development over to more support of that stuff for the rest of SF6
@jen_tcg@LMJeffJones Old time rules were based on highest LP after 3 turns, then changed to end of phase before current rules. Lots of so called 'time cards' that we would use to take advantage of the rules and burn/gain LP for the win.