@ThrillaRilla369 Someone pointed out once that when people mispronounce terms, it's not always that they are uneducated, but self-educated, and only saw it in written form when reading, so assumed the pronunciation. I actually have respect for this.
@nemui_nekoooo@frankzeng2020 I do think it’s still about control or gatekeeping. Anyone can train on anyone’s work that is out there in the public, and even be influenced by it and model it artistically as a style or method. It’s the scale and speed of it that now seems unmanageable.
This couldn't be more true. I can't bring myself to play Kingdom Come Deliverance II, either, or a couple of other ones, because they've added "optional" questlines along these lines. It's the intentional choice to cater to ideologically problematic social issues, more than it is a description of a possible state of affairs in the world. It's very lazy storytelling. It's also the obvious move to normalize something by using a position of power and influence, in a medium that is important to people, to force a different way of thinking. It's disrespectful. I don't want to support it with my money, and these things only tend to get worse over over time. This kind of "storytelling" certainly becomes more prolific and non-optional at some point if encouraged.
This interview with GabeN is quite interesting:
“Perhaps unsurprisingly, Newell believes that LLM tools are the next great technological leap, and are going to prove so transformative that this is where people should focus their learning.“
https://t.co/kUYOJAdxxe
Shigeru Miyamoto shared thoughts on generative AI and its meaning for creativity in game development.
He compared AI to the evolution of computers and design tools. As technology handles more technical work, human design sense and creative judgment grow more important.
Miyamoto distinguishes between “creating something” and “doing the work.”
Creating starts with deciding what to make, building the overall structure, and having clear intention. The work that follows fills in details, polishes, and executes the idea.
“People can become so satisfied with the work itself that they start mistaking that satisfaction for having created something good.”
Miyamoto believes AI taking over repetitive work could give people more chances to focus on what they truly want to create.
“The more AI takes care of all kinds of tasks for us, the more opportunities we all have to think seriously about what it really means to create something.”
He acknowledges AI could eventually handle almost everything in the creative process, but for now:
“I think there’s still plenty that we humans can do.”
If you undermine Paul, you undermine the original NT church, as they affirm Paul as an apostle authorized to speak authoritatively about Jesus (Acts 14:14). In fact, Peter put his writings on the same level as Scripture (2 Pet 3:15-16). However, if you cast doubt on their opinion of Paul, you also undermine their recollections of the words and teaching of Jesus. So, you can't separate Paul from the rest of the NT without casting doubt on the whole thing.
There are many aesthetically pleasing and fun things that we participate in that we don't define as "art," and which aren't the sole byproduct of humans in the creative process. Are we supposed to ignore this method and not seek out new cool and awesome things anymore that we wouldn't find otherwise? Semantically, I don't care what we call the end product (it's not art, blah blah). People are going to keep doing it because it allows them to participate in the beautiful and the good — because those values exists independently of people to be discovered — and to make insanely helpful tools.
There's a real philosophical discussion to be had regarding what qualifies as art, and also the social implications of AI displacing humans in the process. But it doesn't follow, at all, that we should not continue to discover new beautiful and cool things with a particular tool that exists because of that discussion.
@mattvanswol@ezradulis I had a professor in seminary who said that a proper response to sin is learning contentment, because temptation comes wrapped in the promise that we deserve more.
I’ve learned so much about game development (and excel incidentally, for my job), especially best practices, by using AI. The amount of complexity I can now grok because AI can also teach as it goes is some next level hands on learning. It’s like having a private tutor who uses your passion project as the tutorial.
What is clear also is that if there is one thing that advances healthy discussion on important cultural issues, it isn’t propagandizing your audience, but working together side by side to make something beautiful that transcends ideological differences. If I disagree with someone, the best way to unify is to work together for a common good, during which hearts and minds become more open to considering new ideas.
@SoftEngineer@TimSweeneyEpic Fortunately, we know how these things end historically. At some point, and not to far into the future, this won’t be a discussion anymore, and the disclosures won’t be necessary. People will only care if games are good, and fun.
Making the ASCII MMORPG of my dreams!
I've been working a lot on the skill system. As I already mentioned in our Discord, my main idea is to combine MMORPG and ARPG.
Is RF OP in MMOs? Also sharing some widescreen gameplay🙌
Ansenjeo. #mmorpg#indiegames#poe#ascii
@endabortionmeme Lots of desire for death on the left. It’s nonstop justification for taking life as a central pillar of their thinking. Abortion, euthanasia, people saying things you don’t like; and then repackaging it as compassion for the vulnerable.
🤮
There was something uniquely magical about playing one of these games. I don't think it was the novelty of video games, or that we were young and we'd be impressed by anything. There was an intangible texture of feeling transported to another place that just made you feel good to be there. I wonder if there's a way to recapture that again. Again, I don't think it's akin to nostalgia, or rose colored glasses. There was something special about visiting Monkey Island, or Rubacava, that still makes me feel good when I go there. I don't often feel it in games any more, no matter how well they are done.
@TheRabbitHole@elonmusk "You're not being generous in the right way!"
The left has a way of sucking the pleasure of virtue out of everything.
Which, ironically, ends up making it much more performative than timing stock gifts could ever be.