@dananthonykelly@tokyomegaplex This one for example is 1024x590 for a 120 frame loop, 10 mb. Depending on how complex or long the animation is the texture could be bigger or smaller. But the potential is absolutely there.
From VRvember Day 21: Haircut. I sculpted this in @SculptrVR and rendered in Blender. Part of my journey exploring the various VR creative tools and their uses.
@3seaterr I don't use it to draw finished pieces since i do mostly 3d/vr, but i find it invaluable for sketching up concepts, ideas, storyboards, etc. Yea you can use pc tools but the flexibility of movement is big for me. Also theres stuff like nomad sculpt which can be useful too.
@lsatterfield@ingi_erlingsson (2/3) investing into yourself. (Yes microwave meals exist but homecooked prevails) I think you'll always have that power over the ai if you choose to use it that's what makes us human. Don't let those fears limit and dictate your potential
@lsatterfield@ingi_erlingsson (2/3)as good as the data it has access to. As a human, you're able to use your individuality to create exactly what you want to see. Yes maybe the snapshot of your "style" could be microwaved by an ai trained on it, but i don't think that compares to what you could create by..
@tokyomegaplex@squaremusher There are some cool things about modeler that i like. Feels more like working with meshes that are still sculptable vs medium which feels more goopy and claylike. Medium is probably better package atm but i do like the md workflow from playing with the beta
@deachb @Astralpha0 @anothxrliteskin @StrayNerdBoy@88Domo_ Exactly they could just give my nigga a buzzcut, or waves, maybe cornrows. All those would be less graphically intense than the high locs