@laserberg Lars, Ive been trying to emulate your physics worms or squid things for about a week! Ive been using rapier, because I have scene set up in that. How do you pass a collider shape movements to the mesh? skeleton doesn't seem to work in this case.
@laserberg I came across these lil guys on three website, so cool. Love em! So do you set the constraints and rigid bodies in blender or something? how does cannon get the rigid body data? would love to try something like this.
@zhou_xian_ I’m confused, so does it create a 3d scene somewhere that we can access or does it just generate the end resulting 2d video? This is mind blowing either way.
@AndrewChenE I had a lil breakthrough just as I was typing that message to you last night lol. Funny how typing out your problem can trigger a lil solution
@KMkota0@threejs@Blender Any closer to showing us how to do this kind of rig? Even rigging setup would be massive. Can your wiggle plug-in be used to export a leg bone setup for example?