Put together a script that creates a circular, arched or spiraling Cinemachine path, needed this for a turntable shot 😃 #gamedev#unity3d#indiedev#cinematics
You can grab it here: https://t.co/VLZ4LxOgDB
Really cool to see people using Cinemachine in some crazy ways. Look at this single-into-split-screen magic going on! Smooth transitions from a single shot into 4 different ones onscreen. #unity3d#cinemachine
Working on raymarched hands in VR, seeing how UI might be directly incorporated into / emerge from the body
Super satisfying how grabbed objects fuse with the body —
mirrors a bit how we mentally assimilate tools into our body schemata
@LeapMotion@kevinwatters@compositeredfox
Since I started playing with graphics and animation I´ve been interested in the exciting frontier between 3D and illustration.
"Smokey Slicing Liquid Keyframes" is a step forward into that realm.
Hope you like it :)
Project breakdown at Behance:
https://t.co/NNLuAhJiQx
I wrote an article on a BVH and KD-Trees experiment for quick SDF evaluation. I think it works good enough for some practical uses. It started as a tutorial on simple Bounding Volume tricks for Shadertoy, but ended up in this more advanced experiment:
https://t.co/BPuvYzjJBD
Our cryo lift-out paper is online! Native #ribosome structures inside a #Celegans worm. Congrats to my amazing colleagues Miroslava Schaffer, Julia Mahamid, Stefan Pfeffer, and Jürgen Plitzko. This lift-out makes me hold my breath... every time!😬😮PHEW!😁
https://t.co/LHr33rZhJQ