@Meelsie143 I just played through it for the first time earlier this month. I didn't hate it, but it's rough. It's really impressive how much they improved for Vice City given it was only supposed to be a GTA 3 expansion.
I can't recommend using an emulator to play random old games enough. It's not nostalgia because I'd never even heard of most of these games before, with many of them being from before I was born. I think older games were genuinely better on average than what gets released now.
@khaliltooshort The original was really cool at first, but after a few hours, it felt extremely repetitive, even when switching up the weapons you used. The sequel looked like more of the same, so I didn't even bother with it.
Has anyone else noticed the trend in gaming where a dev/publisher finally "listens to the fans" but blatantly misinterprets them, makes something no one wants, and then uses the failure to justify not listening to fans?
@Errorworth@OhNoItsAlexx The problem is that when people say "bring back X IP" they want it to be like said IP, but more often than not, it comes back as something that completely misses the point.
indie game dev is so cool because I get to make interesting things and do lots of different types of work and it has made me totally, completely unemployable for any form of work that pays good at all
So many people's stances on AI, positive and negative, have become completely unreasonable lately. Every topic becomes absurdly polarized lately and it's annoying.
@atmoio Start small. Break systems apart and see what you can change. What ways could you change tic tac toe? The obvious change is to make it larger, but what about deleting letters, or having a shared letter both teams could use? Then, how could it chain with another system?
@DaithiDeNogla The problem is that friendslop games use the fun of hanging out with friends to hide that they're slop. There's plenty of games that are fun with friends and aren't slop.
@AnxiousNeck@Grummz I mean, yeah, it's really not a big issue, just a mild annoyance and a bad omen for the rest of the story. Just like a literal exposition dump.
It's kind of like Mary Sues, where they don't single-handedly ruin a story, but are almost exclusively in bad stories.
@JoshStrifeHayes Invisible Inc. on the hardest settings is probably the most difficult game I've beaten. The outright hardest I've played is probably some 4X game that didn't keep my attention.
@AnxiousNeck@Grummz My issue with it is that it's almost always bad storytelling. I've pretty much only seen it used as part of a thinly veiled exposition dump when introducing a character. Like, I don't need to know a character's sexuality, age, occupation, hobbies, and taste in music immediately.