This weekend I joined the #gmtkjam with a talented group of people and made "Tongue Tied", a unique platformer involving a cute gerbil and hungry frog.
Play it for free here: https://t.co/XAlLs6MSXG
#IndieGameDev#indiedev#gamedev#unity2d#gaming
I have an idea for a data structure, hear me out.
A linked list where every node contains a hash of all the data in the nodes behind it, and every time you want to add a new node, you need about 200.000 other computers to say ok and consume the power equivalent of a small nation
I just finished working on "Jaye and the Hungry Sea", a darkly atmospheric and story-driven boating game.
Play the full version for free here!
https://t.co/inpOgMVLRL
https://t.co/y24dXoL1g3
#indiegame#IndieGameDev#gaming#Unity#gamedev
Year 3, Part 2
- Finished v0.7. Starts feeling really confident about it.
- 3,600+ downloads on Steam. 2,000+ wishlists.
- Got more press coverage. Crying inside.
I'm currently working on "Jaye and the Hungry Sea", a short game exploring a story about displacement, guilt, and survival. Play a demo of the first few levels here: https://t.co/mJkcqG7Ish
#indiedev#gamedev#unity#game#gamedevelopment#IndieGameDev#BWjam
Did some work on terrain and upgraded my project to #Unity's URP. My selection circles broke and I thought I would have to code a custom shader๐ฑ, but then found out I could get the effect I wanted by using 2D textures๐
#gamedev#indiedev#gamedevelopment#unity3d#programming